pub trait IPrefetchedSignal: IObject {
Show 14 methods
// Provided methods
fn m_clip_events(self) -> Array<AnimationEvent> { ... }
fn set_m_clip_events(self, value: Array<AnimationEvent>) { ... }
fn backward_cancel_a(self) -> f32 { ... }
fn set_backward_cancel_a(self, value: f32) { ... }
fn backward_cancel_b(self) -> f32 { ... }
fn set_backward_cancel_b(self, value: f32) { ... }
fn hit_times_nt(self) -> List_1<f32> { ... }
fn set_hit_times_nt(self, value: List_1<f32>) { ... }
fn hit_signals(self) -> List_1<AnimationEvent> { ... }
fn set_hit_signals(self, value: List_1<AnimationEvent>) { ... }
fn local_die_fall_pos(self) -> Array<Vector3> { ... }
fn set_local_die_fall_pos(self, value: Array<Vector3>) { ... }
fn score_field(self) -> f32 { ... }
fn set_score_field(self, value: f32) { ... }
}Provided Methods§
fn m_clip_events(self) -> Array<AnimationEvent>
fn set_m_clip_events(self, value: Array<AnimationEvent>)
fn backward_cancel_a(self) -> f32
fn set_backward_cancel_a(self, value: f32)
fn backward_cancel_b(self) -> f32
fn set_backward_cancel_b(self, value: f32)
fn hit_times_nt(self) -> List_1<f32>
fn set_hit_times_nt(self, value: List_1<f32>)
fn hit_signals(self) -> List_1<AnimationEvent>
fn set_hit_signals(self, value: List_1<AnimationEvent>)
fn local_die_fall_pos(self) -> Array<Vector3>
fn set_local_die_fall_pos(self, value: Array<Vector3>)
fn score_field(self) -> f32
fn set_score_field(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.