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IPrivateEffectCatalog

Trait IPrivateEffectCatalog 

Source
pub trait IPrivateEffectCatalog: IScriptableObject {
    // Provided methods
    fn trail_mesh_prefab(self) -> GameObject { ... }
    fn set_trail_mesh_prefab(self, value: GameObject) { ... }
    fn appear_effect(self) -> GameObject { ... }
    fn set_appear_effect(self, value: GameObject) { ... }
    fn disappear_effect(self) -> GameObject { ... }
    fn set_disappear_effect(self, value: GameObject) { ... }
    fn sync_hit_effect(self) -> GameObject { ... }
    fn set_sync_hit_effect(self, value: GameObject) { ... }
    fn guard_effect_prefab(self) -> GameObject { ... }
    fn set_guard_effect_prefab(self, value: GameObject) { ... }
    fn guard_effect_node_name(self) -> Il2CppString { ... }
    fn set_guard_effect_node_name(self, value: Il2CppString) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§