pub trait IPuppet: IObject {
Show 20 methods
// Provided methods
fn m_body_inst(self) -> GameObject { ... }
fn set_m_body_inst(self, value: GameObject) { ... }
fn m_ride_inst(self) -> GameObject { ... }
fn set_m_ride_inst(self, value: GameObject) { ... }
fn m_body_anim(self) -> AnimationClip { ... }
fn set_m_body_anim(self, value: AnimationClip) { ... }
fn m_ride_anim(self) -> AnimationClip { ... }
fn set_m_ride_anim(self, value: AnimationClip) { ... }
fn m_joint(self) -> CharacterJoint { ... }
fn set_m_joint(self, value: CharacterJoint) { ... }
fn m_proportion(self) -> ProportionParameters { ... }
fn set_m_proportion(self, value: ProportionParameters) { ... }
fn m_initial_transform(self) -> TR { ... }
fn set_m_initial_transform(self, value: TR) { ... }
fn m_last_eval_time(self) -> f32 { ... }
fn set_m_last_eval_time(self, value: f32) { ... }
fn m_destroyable_g_os(self) -> List_1<GameObject> { ... }
fn set_m_destroyable_g_os(self, value: List_1<GameObject>) { ... }
fn m_trail_slots(self) -> Array<Transform> { ... }
fn set_m_trail_slots(self, value: Array<Transform>) { ... }
}Provided Methods§
fn m_body_inst(self) -> GameObject
fn set_m_body_inst(self, value: GameObject)
fn m_ride_inst(self) -> GameObject
fn set_m_ride_inst(self, value: GameObject)
fn m_body_anim(self) -> AnimationClip
fn set_m_body_anim(self, value: AnimationClip)
fn m_ride_anim(self) -> AnimationClip
fn set_m_ride_anim(self, value: AnimationClip)
fn m_joint(self) -> CharacterJoint
fn set_m_joint(self, value: CharacterJoint)
fn m_proportion(self) -> ProportionParameters
fn set_m_proportion(self, value: ProportionParameters)
fn m_initial_transform(self) -> TR
fn set_m_initial_transform(self, value: TR)
fn m_last_eval_time(self) -> f32
fn set_m_last_eval_time(self, value: f32)
fn m_destroyable_g_os(self) -> List_1<GameObject>
fn set_m_destroyable_g_os(self, value: List_1<GameObject>)
fn m_trail_slots(self) -> Array<Transform>
fn set_m_trail_slots(self, value: Array<Transform>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.