pub trait ICameraDataSetMethods: ICameraDataSet {
// Provided methods
fn get_record(self) -> CombatRecord { ... }
fn get_switch(self) -> CameraSwitch { ... }
fn get_pos_data(self) -> CameraPositionData { ... }
fn ctor(
self,
record: impl Into<CombatRecord>,
swt: impl Into<CameraSwitch>,
pos_data: impl Into<CameraPositionData>,
) { ... }
}Provided Methods§
Sourcefn get_record(self) -> CombatRecord
fn get_record(self) -> CombatRecord
get_Record() overload
Sourcefn get_switch(self) -> CameraSwitch
fn get_switch(self) -> CameraSwitch
get_Switch() overload
Sourcefn get_pos_data(self) -> CameraPositionData
fn get_pos_data(self) -> CameraPositionData
get_PosData() overload
Sourcefn ctor(
self,
record: impl Into<CombatRecord>,
swt: impl Into<CameraSwitch>,
pos_data: impl Into<CameraPositionData>,
)
fn ctor( self, record: impl Into<CombatRecord>, swt: impl Into<CameraSwitch>, pos_data: impl Into<CameraPositionData>, )
.ctor(crate::combat::combatrecord::CombatRecord, crate::combat::cameraswitch::CameraSwitch, crate::combat::camerapositiondata::CameraPositionData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICameraDataSet> ICameraDataSetMethods for __T
Available on crate feature
combat-situation_converter-cameradataset only.