pub trait IConverterWithUtMethods: IConverterWithUt {
// Provided methods
fn get_is_player_dragon(self) -> bool { ... }
fn get_is_enemy_dragon(self) -> bool { ... }
fn get_full_figure_camera(self) -> CameraPosition { ... }
fn get_current_position(self) -> CameraPosition { ... }
fn ctor(self, data: impl Into<CameraDataSet>) { ... }
fn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition { ... }
fn on_begin(self) -> CameraPosition { ... }
fn on_approach(self) -> CameraPosition { ... }
fn on_attack(self) -> CameraPosition { ... }
fn on_damage(self) -> CameraPosition { ... }
fn on_unusable(self) -> CameraPosition { ... }
fn on_end(self) -> CameraPosition { ... }
}Provided Methods§
Sourcefn get_is_player_dragon(self) -> bool
fn get_is_player_dragon(self) -> bool
get_IsPlayerDragon() overload
Sourcefn get_is_enemy_dragon(self) -> bool
fn get_is_enemy_dragon(self) -> bool
get_IsEnemyDragon() overload
Sourcefn get_full_figure_camera(self) -> CameraPosition
fn get_full_figure_camera(self) -> CameraPosition
get_FullFigureCamera() overload
Sourcefn get_current_position(self) -> CameraPosition
fn get_current_position(self) -> CameraPosition
get_CurrentPosition() overload
Sourcefn ctor(self, data: impl Into<CameraDataSet>)
fn ctor(self, data: impl Into<CameraDataSet>)
.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet) overload
Sourcefn convert(
self,
situation: impl Into<CameraSituation>,
arg: impl Into<Il2CppString>,
) -> CameraPosition
fn convert( self, situation: impl Into<CameraSituation>, arg: impl Into<Il2CppString>, ) -> CameraPosition
Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString) overload
Sourcefn on_begin(self) -> CameraPosition
fn on_begin(self) -> CameraPosition
OnBegin() overload
Sourcefn on_approach(self) -> CameraPosition
fn on_approach(self) -> CameraPosition
OnApproach() overload
Sourcefn on_attack(self) -> CameraPosition
fn on_attack(self) -> CameraPosition
OnAttack() overload
Sourcefn on_damage(self) -> CameraPosition
fn on_damage(self) -> CameraPosition
OnDamage() overload
Sourcefn on_unusable(self) -> CameraPosition
fn on_unusable(self) -> CameraPosition
OnUnusable() overload
Sourcefn on_end(self) -> CameraPosition
fn on_end(self) -> CameraPosition
OnEnd() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IConverterWithUt> IConverterWithUtMethods for __T
Available on crate feature
combat-situation_converter-converterwithut only.