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IThrowing

Trait IThrowing 

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pub trait IThrowing: ILaunchBehaviour {
Show 24 methods // Provided methods fn mass(self) -> f32 { ... } fn set_mass(self, value: f32) { ... } fn fly_speed(self) -> f32 { ... } fn set_fly_speed(self, value: f32) { ... } fn local_angular_velocity(self) -> f32 { ... } fn set_local_angular_velocity(self, value: f32) { ... } fn trail_prefab(self) -> GameObject { ... } fn set_trail_prefab(self, value: GameObject) { ... } fn trail_parent_node(self) -> Il2CppString { ... } fn set_trail_parent_node(self, value: Il2CppString) { ... } fn hit_effect_prefab(self) -> GameObject { ... } fn set_hit_effect_prefab(self, value: GameObject) { ... } fn m_shoot_passed(self) -> bool { ... } fn set_m_shoot_passed(self, value: bool) { ... } fn m_b_reached(self) -> bool { ... } fn set_m_b_reached(self, value: bool) { ... } fn m_weapon_prefab(self) -> GameObject { ... } fn set_m_weapon_prefab(self, value: GameObject) { ... } fn m_weapon_length(self) -> f32 { ... } fn set_m_weapon_length(self, value: f32) { ... } fn m_parabola(self) -> Parabola { ... } fn set_m_parabola(self, value: Parabola) { ... } fn m_knockoff_attack(self) -> i32 { ... } fn set_m_knockoff_attack(self, value: i32) { ... }
}

Provided Methods§

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fn mass(self) -> f32

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fn set_mass(self, value: f32)

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fn fly_speed(self) -> f32

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fn set_fly_speed(self, value: f32)

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fn local_angular_velocity(self) -> f32

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fn set_local_angular_velocity(self, value: f32)

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fn trail_prefab(self) -> GameObject

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fn set_trail_prefab(self, value: GameObject)

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fn trail_parent_node(self) -> Il2CppString

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fn set_trail_parent_node(self, value: Il2CppString)

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fn hit_effect_prefab(self) -> GameObject

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fn set_hit_effect_prefab(self, value: GameObject)

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fn m_shoot_passed(self) -> bool

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fn set_m_shoot_passed(self, value: bool)

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fn m_b_reached(self) -> bool

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fn set_m_b_reached(self, value: bool)

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fn m_weapon_prefab(self) -> GameObject

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fn set_m_weapon_prefab(self, value: GameObject)

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fn m_weapon_length(self) -> f32

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fn set_m_weapon_length(self, value: f32)

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fn m_parabola(self) -> Parabola

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fn set_m_parabola(self, value: Parabola)

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fn m_knockoff_attack(self) -> i32

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fn set_m_knockoff_attack(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§