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IVerticalLayoutUI

Trait IVerticalLayoutUI 

Source
pub trait IVerticalLayoutUI: IObject {
Show 30 methods // Provided methods fn default_highlighted_color(self) -> Color { ... } fn set_default_highlighted_color(self, value: Color) { ... } fn default_pressed_color(self) -> Color { ... } fn set_default_pressed_color(self, value: Color) { ... } fn default_selected_color(self) -> Color { ... } fn set_default_selected_color(self, value: Color) { ... } fn default_text_anchor(self) -> TextAnchor { ... } fn set_default_text_anchor(self, value: TextAnchor) { ... } fn default_widget_width(self) -> f32 { ... } fn set_default_widget_width(self, value: f32) { ... } fn default_widget_height(self) -> f32 { ... } fn set_default_widget_height(self, value: f32) { ... } fn default_item_margin(self) -> f32 { ... } fn set_default_item_margin(self, value: f32) { ... } fn default_font_size(self) -> i32 { ... } fn set_default_font_size(self, value: i32) { ... } fn default_font_color(self) -> Color { ... } fn set_default_font_color(self, value: Color) { ... } fn use_text_outline(self) -> bool { ... } fn set_use_text_outline(self, value: bool) { ... } fn m_initial_position(self) -> Vector3 { ... } fn set_m_initial_position(self, value: Vector3) { ... } fn m_current_position(self) -> Vector3 { ... } fn set_m_current_position(self, value: Vector3) { ... } fn m_canvas(self) -> Canvas { ... } fn set_m_canvas(self, value: Canvas) { ... } fn m_b_initial_selected(self) -> bool { ... } fn set_m_b_initial_selected(self, value: bool) { ... } fn m_widgets(self) -> List_1<GameObject> { ... } fn set_m_widgets(self, value: List_1<GameObject>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§