pub struct UnityAssetsScriptLoader(/* private fields */);Expand description
IL2CPP class: MoonSharp.Interpreter.Loaders.UnityAssetsScriptLoader
Inherits: ScriptLoaderBase
Implementations§
Source§impl UnityAssetsScriptLoader
impl UnityAssetsScriptLoader
pub fn base(self) -> ScriptLoaderBase
Source§impl UnityAssetsScriptLoader
impl UnityAssetsScriptLoader
pub fn default_path() -> Il2CppString
pub fn set_default_path(value: Il2CppString)
Source§impl UnityAssetsScriptLoader
impl UnityAssetsScriptLoader
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn load_resources_with_reflection_method_info() -> &'static MethodInfo
pub fn get_file_name_method_info() -> &'static MethodInfo
pub fn load_file_method_info() -> &'static MethodInfo
pub fn script_file_exists_method_info() -> &'static MethodInfo
pub fn get_loaded_scripts_method_info() -> &'static MethodInfo
Source§impl UnityAssetsScriptLoader
impl UnityAssetsScriptLoader
Sourcepub unsafe fn load_file(
this: impl Into<IlInstance>,
file: Il2CppString,
global_context: Table,
) -> Object
pub unsafe fn load_file( this: impl Into<IlInstance>, file: Il2CppString, global_context: Table, ) -> Object
Direct (non-virtual) call to UnityAssetsScriptLoader’s own LoadFile. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn script_file_exists(
this: impl Into<IlInstance>,
file: Il2CppString,
) -> bool
pub unsafe fn script_file_exists( this: impl Into<IlInstance>, file: Il2CppString, ) -> bool
Direct (non-virtual) call to UnityAssetsScriptLoader’s own ScriptFileExists. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl UnityAssetsScriptLoader
impl UnityAssetsScriptLoader
Sourcepub fn new(assets_path: Il2CppString) -> Self
pub fn new(assets_path: Il2CppString) -> Self
.ctor(::unity::Il2CppString) — overload selector
Sourcepub fn new_2(
script_to_code_map: Dictionary_2<Il2CppString, Il2CppString>,
) -> Self
pub fn new_2( script_to_code_map: Dictionary_2<Il2CppString, Il2CppString>, ) -> Self
.ctor(crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,::unity::Il2CppString>) — overload selector
Trait Implementations§
Source§impl Clone for UnityAssetsScriptLoader
impl Clone for UnityAssetsScriptLoader
Source§fn clone(&self) -> UnityAssetsScriptLoader
fn clone(&self) -> UnityAssetsScriptLoader
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnityAssetsScriptLoader
impl FromIlInstance for UnityAssetsScriptLoader
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IUnityAssetsScriptLoader for UnityAssetsScriptLoader
impl IUnityAssetsScriptLoader for UnityAssetsScriptLoader
fn m_resources(self) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_resources(self, value: Dictionary_2<Il2CppString, Il2CppString>)
impl Copy for UnityAssetsScriptLoader
impl IObject for UnityAssetsScriptLoader
impl IScriptLoaderBase for UnityAssetsScriptLoader
Auto Trait Implementations§
impl Freeze for UnityAssetsScriptLoader
impl RefUnwindSafe for UnityAssetsScriptLoader
impl !Send for UnityAssetsScriptLoader
impl !Sync for UnityAssetsScriptLoader
impl Unpin for UnityAssetsScriptLoader
impl UnwindSafe for UnityAssetsScriptLoader
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnityAssetsScriptLoaderMethods for __Twhere
__T: IUnityAssetsScriptLoader,
impl<__T> IUnityAssetsScriptLoaderMethods for __Twhere
__T: IUnityAssetsScriptLoader,
Source§fn ctor(self, assets_path: impl Into<Il2CppString>)
fn ctor(self, assets_path: impl Into<Il2CppString>)
.ctor(::unity::Il2CppString) overloadSource§fn ctor_2(
self,
script_to_code_map: impl Into<Dictionary_2<Il2CppString, Il2CppString>>,
)
fn ctor_2( self, script_to_code_map: impl Into<Dictionary_2<Il2CppString, Il2CppString>>, )
.ctor(crate::system::collections::generic::dictionary_2::Dictionary_2<::unity::Il2CppString,::unity::Il2CppString>) overloadSource§fn load_resources_with_reflection(self, assets_path: impl Into<Il2CppString>)
fn load_resources_with_reflection(self, assets_path: impl Into<Il2CppString>)
LoadResourcesWithReflection(::unity::Il2CppString) overloadSource§fn get_file_name(self, filename: impl Into<Il2CppString>) -> Il2CppString
fn get_file_name(self, filename: impl Into<Il2CppString>) -> Il2CppString
GetFileName(::unity::Il2CppString) overloadSource§fn load_file(
self,
file: impl Into<Il2CppString>,
global_context: impl Into<Table>,
) -> Object
fn load_file( self, file: impl Into<Il2CppString>, global_context: impl Into<Table>, ) -> Object
LoadFile(::unity::Il2CppString, crate::moon_sharp::interpreter::table::Table) overloadSource§fn script_file_exists(self, file: impl Into<Il2CppString>) -> bool
fn script_file_exists(self, file: impl Into<Il2CppString>) -> bool
ScriptFileExists(::unity::Il2CppString) overloadSource§fn get_loaded_scripts(self) -> Array<Il2CppString>
fn get_loaded_scripts(self) -> Array<Il2CppString>
GetLoadedScripts() overload