pub trait IAkGameObj: IMonoBehaviour {
Show 20 methods
// Provided methods
fn m_listeners(self) -> AkGameObjListenerList { ... }
fn set_m_listeners(self, value: AkGameObjListenerList) { ... }
fn is_environment_aware(self) -> bool { ... }
fn set_is_environment_aware(self, value: bool) { ... }
fn is_static_object(self) -> bool { ... }
fn set_is_static_object(self, value: bool) { ... }
fn m_collider(self) -> Collider { ... }
fn set_m_collider(self, value: Collider) { ... }
fn m_env_data(self) -> AkGameObjEnvironmentData { ... }
fn set_m_env_data(self, value: AkGameObjEnvironmentData) { ... }
fn m_pos_data(self) -> AkGameObjPositionData { ... }
fn set_m_pos_data(self, value: AkGameObjPositionData) { ... }
fn m_position_offset_data(self) -> AkGameObjPositionOffsetData { ... }
fn set_m_position_offset_data(self, value: AkGameObjPositionOffsetData) { ... }
fn is_registered(self) -> bool { ... }
fn set_is_registered(self, value: bool) { ... }
fn m_pos_offset_data(self) -> AkGameObjPosOffsetData { ... }
fn set_m_pos_offset_data(self, value: AkGameObjPosOffsetData) { ... }
fn listener_mask(self) -> i32 { ... }
fn set_listener_mask(self, value: i32) { ... }
}Provided Methods§
fn m_listeners(self) -> AkGameObjListenerList
fn set_m_listeners(self, value: AkGameObjListenerList)
fn is_environment_aware(self) -> bool
fn set_is_environment_aware(self, value: bool)
fn is_static_object(self) -> bool
fn set_is_static_object(self, value: bool)
fn m_collider(self) -> Collider
fn set_m_collider(self, value: Collider)
fn m_env_data(self) -> AkGameObjEnvironmentData
fn set_m_env_data(self, value: AkGameObjEnvironmentData)
fn m_pos_data(self) -> AkGameObjPositionData
fn set_m_pos_data(self, value: AkGameObjPositionData)
fn m_position_offset_data(self) -> AkGameObjPositionOffsetData
fn set_m_position_offset_data(self, value: AkGameObjPositionOffsetData)
fn is_registered(self) -> bool
fn set_is_registered(self, value: bool)
fn m_pos_offset_data(self) -> AkGameObjPosOffsetData
fn set_m_pos_offset_data(self, value: AkGameObjPosOffsetData)
fn listener_mask(self) -> i32
fn set_listener_mask(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.