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IAkGameObj

Trait IAkGameObj 

Source
pub trait IAkGameObj: IMonoBehaviour {
Show 20 methods // Provided methods fn m_listeners(self) -> AkGameObjListenerList { ... } fn set_m_listeners(self, value: AkGameObjListenerList) { ... } fn is_environment_aware(self) -> bool { ... } fn set_is_environment_aware(self, value: bool) { ... } fn is_static_object(self) -> bool { ... } fn set_is_static_object(self, value: bool) { ... } fn m_collider(self) -> Collider { ... } fn set_m_collider(self, value: Collider) { ... } fn m_env_data(self) -> AkGameObjEnvironmentData { ... } fn set_m_env_data(self, value: AkGameObjEnvironmentData) { ... } fn m_pos_data(self) -> AkGameObjPositionData { ... } fn set_m_pos_data(self, value: AkGameObjPositionData) { ... } fn m_position_offset_data(self) -> AkGameObjPositionOffsetData { ... } fn set_m_position_offset_data(self, value: AkGameObjPositionOffsetData) { ... } fn is_registered(self) -> bool { ... } fn set_is_registered(self, value: bool) { ... } fn m_pos_offset_data(self) -> AkGameObjPosOffsetData { ... } fn set_m_pos_offset_data(self, value: AkGameObjPosOffsetData) { ... } fn listener_mask(self) -> i32 { ... } fn set_listener_mask(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§