pub struct AkGameObjEnvironmentData(/* private fields */);Expand description
IL2CPP class: AkGameObjEnvironmentData
Inherits: Object
Implementations§
Source§impl AkGameObjEnvironmentData
impl AkGameObjEnvironmentData
pub fn add_highest_priority_environments_from_portals_method_info() -> &'static MethodInfo
pub fn add_highest_priority_environments_method_info() -> &'static MethodInfo
pub fn update_aux_send_method_info() -> &'static MethodInfo
pub fn try_add_environment_method_info() -> &'static MethodInfo
pub fn remove_environment_method_info() -> &'static MethodInfo
pub fn add_ak_environment_method_info() -> &'static MethodInfo
pub fn ak_environment_belongs_to_active_portals_method_info() -> &'static MethodInfo
pub fn remove_ak_environment_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for AkGameObjEnvironmentData
impl Clone for AkGameObjEnvironmentData
Source§fn clone(&self) -> AkGameObjEnvironmentData
fn clone(&self) -> AkGameObjEnvironmentData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AkGameObjEnvironmentData
impl FromIlInstance for AkGameObjEnvironmentData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAkGameObjEnvironmentData for AkGameObjEnvironmentData
impl IAkGameObjEnvironmentData for AkGameObjEnvironmentData
fn active_environments(self) -> List_1<AkEnvironment>
fn set_active_environments(self, value: List_1<AkEnvironment>)
fn active_environments_from_portals(self) -> List_1<AkEnvironment>
fn set_active_environments_from_portals(self, value: List_1<AkEnvironment>)
fn active_portals(self) -> List_1<AkEnvironmentPortal>
fn set_active_portals(self, value: List_1<AkEnvironmentPortal>)
fn aux_send_values(self) -> AkAuxSendArray
fn set_aux_send_values(self, value: AkAuxSendArray)
fn last_position(self) -> Vector3
fn set_last_position(self, value: Vector3)
fn has_environment_list_changed(self) -> bool
fn set_has_environment_list_changed(self, value: bool)
fn has_active_portal_list_changed(self) -> bool
fn set_has_active_portal_list_changed(self, value: bool)
fn has_sent_zero(self) -> bool
fn set_has_sent_zero(self, value: bool)
impl Copy for AkGameObjEnvironmentData
impl IObject for AkGameObjEnvironmentData
Auto Trait Implementations§
impl Freeze for AkGameObjEnvironmentData
impl RefUnwindSafe for AkGameObjEnvironmentData
impl !Send for AkGameObjEnvironmentData
impl !Sync for AkGameObjEnvironmentData
impl Unpin for AkGameObjEnvironmentData
impl UnwindSafe for AkGameObjEnvironmentData
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
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impl<T> Borrow<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: SystemObject,
impl<T> Cast for Twhere
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fn get_class(self) -> Class
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAkGameObjEnvironmentDataMethods for __Twhere
__T: IAkGameObjEnvironmentData,
impl<__T> IAkGameObjEnvironmentDataMethods for __Twhere
__T: IAkGameObjEnvironmentData,
Source§fn add_highest_priority_environments_from_portals(
self,
position: impl Into<Vector3>,
)
fn add_highest_priority_environments_from_portals( self, position: impl Into<Vector3>, )
AddHighestPriorityEnvironmentsFromPortals(crate::unity_engine::vector3::Vector3) overloadSource§fn add_highest_priority_environments(self, position: impl Into<Vector3>)
fn add_highest_priority_environments(self, position: impl Into<Vector3>)
AddHighestPriorityEnvironments(crate::unity_engine::vector3::Vector3) overloadSource§fn update_aux_send(
self,
game_object: impl Into<GameObject>,
position: impl Into<Vector3>,
)
fn update_aux_send( self, game_object: impl Into<GameObject>, position: impl Into<Vector3>, )
UpdateAuxSend(crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3) overloadSource§fn try_add_environment(self, env: impl Into<AkEnvironment>)
fn try_add_environment(self, env: impl Into<AkEnvironment>)
TryAddEnvironment(crate::root::akenvironment::AkEnvironment) overloadSource§fn remove_environment(self, env: impl Into<AkEnvironment>)
fn remove_environment(self, env: impl Into<AkEnvironment>)
RemoveEnvironment(crate::root::akenvironment::AkEnvironment) overloadSource§fn add_ak_environment(
self,
environment_collider: impl Into<Collider>,
game_object_collider: impl Into<Collider>,
)
fn add_ak_environment( self, environment_collider: impl Into<Collider>, game_object_collider: impl Into<Collider>, )
AddAkEnvironment(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider) overloadSource§fn ak_environment_belongs_to_active_portals(
self,
env: impl Into<AkEnvironment>,
) -> bool
fn ak_environment_belongs_to_active_portals( self, env: impl Into<AkEnvironment>, ) -> bool
AkEnvironmentBelongsToActivePortals(crate::root::akenvironment::AkEnvironment) overloadSource§fn remove_ak_environment(
self,
environment_collider: impl Into<Collider>,
game_object_collider: impl Into<Collider>,
)
fn remove_ak_environment( self, environment_collider: impl Into<Collider>, game_object_collider: impl Into<Collider>, )
RemoveAkEnvironment(crate::unity_engine::collider::Collider, crate::unity_engine::collider::Collider) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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