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IAkGameObjMethods

Trait IAkGameObjMethods 

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pub trait IAkGameObjMethods: IAkGameObj {
Show 17 methods // Provided methods fn get_is_using_default_listeners(self) -> bool { ... } fn get_listener_list(self) -> List_1<AkAudioListener> { ... } fn add_listener(self, listener: impl Into<AkAudioListener>) { ... } fn remove_listener(self, listener: impl Into<AkAudioListener>) { ... } fn register(self) -> AKRESULT { ... } fn set_position(self) { ... } fn awake(self) { ... } fn check_static_status(self) { ... } fn on_enable(self) { ... } fn on_destroy(self) { ... } fn update(self) { ... } fn get_position(self) -> Vector3 { ... } fn get_forward(self) -> Vector3 { ... } fn get_upward(self) -> Vector3 { ... } fn on_trigger_enter(self, other: impl Into<Collider>) { ... } fn on_trigger_exit(self, other: impl Into<Collider>) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_using_default_listeners(self) -> bool

get_IsUsingDefaultListeners() overload

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fn get_listener_list(self) -> List_1<AkAudioListener>

get_ListenerList() overload

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fn add_listener(self, listener: impl Into<AkAudioListener>)

AddListener(crate::root::akaudiolistener::AkAudioListener) overload

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fn remove_listener(self, listener: impl Into<AkAudioListener>)

RemoveListener(crate::root::akaudiolistener::AkAudioListener) overload

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fn register(self) -> AKRESULT

Register() overload

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fn set_position(self)

SetPosition() overload

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fn awake(self)

Awake() overload

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fn check_static_status(self)

CheckStaticStatus() overload

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fn on_enable(self)

OnEnable() overload

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fn on_destroy(self)

OnDestroy() overload

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fn update(self)

Update() overload

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fn get_position(self) -> Vector3

GetPosition() overload

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fn get_forward(self) -> Vector3

GetForward() overload

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fn get_upward(self) -> Vector3

GetUpward() overload

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fn on_trigger_enter(self, other: impl Into<Collider>)

OnTriggerEnter(crate::unity_engine::collider::Collider) overload

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fn on_trigger_exit(self, other: impl Into<Collider>)

OnTriggerExit(crate::unity_engine::collider::Collider) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkGameObj> IAkGameObjMethods for __T

Available on crate feature root-akgameobj only.