pub trait IAkGameObjMethods: IAkGameObj {
Show 17 methods
// Provided methods
fn get_is_using_default_listeners(self) -> bool { ... }
fn get_listener_list(self) -> List_1<AkAudioListener> { ... }
fn add_listener(self, listener: impl Into<AkAudioListener>) { ... }
fn remove_listener(self, listener: impl Into<AkAudioListener>) { ... }
fn register(self) -> AKRESULT { ... }
fn set_position(self) { ... }
fn awake(self) { ... }
fn check_static_status(self) { ... }
fn on_enable(self) { ... }
fn on_destroy(self) { ... }
fn update(self) { ... }
fn get_position(self) -> Vector3 { ... }
fn get_forward(self) -> Vector3 { ... }
fn get_upward(self) -> Vector3 { ... }
fn on_trigger_enter(self, other: impl Into<Collider>) { ... }
fn on_trigger_exit(self, other: impl Into<Collider>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_using_default_listeners(self) -> bool
fn get_is_using_default_listeners(self) -> bool
get_IsUsingDefaultListeners() overload
Sourcefn get_listener_list(self) -> List_1<AkAudioListener>
fn get_listener_list(self) -> List_1<AkAudioListener>
get_ListenerList() overload
Sourcefn add_listener(self, listener: impl Into<AkAudioListener>)
fn add_listener(self, listener: impl Into<AkAudioListener>)
AddListener(crate::root::akaudiolistener::AkAudioListener) overload
Sourcefn remove_listener(self, listener: impl Into<AkAudioListener>)
fn remove_listener(self, listener: impl Into<AkAudioListener>)
RemoveListener(crate::root::akaudiolistener::AkAudioListener) overload
Sourcefn set_position(self)
fn set_position(self)
SetPosition() overload
Sourcefn check_static_status(self)
fn check_static_status(self)
CheckStaticStatus() overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn get_position(self) -> Vector3
fn get_position(self) -> Vector3
GetPosition() overload
Sourcefn get_forward(self) -> Vector3
fn get_forward(self) -> Vector3
GetForward() overload
Sourcefn get_upward(self) -> Vector3
fn get_upward(self) -> Vector3
GetUpward() overload
Sourcefn on_trigger_enter(self, other: impl Into<Collider>)
fn on_trigger_enter(self, other: impl Into<Collider>)
OnTriggerEnter(crate::unity_engine::collider::Collider) overload
Sourcefn on_trigger_exit(self, other: impl Into<Collider>)
fn on_trigger_exit(self, other: impl Into<Collider>)
OnTriggerExit(crate::unity_engine::collider::Collider) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkGameObj> IAkGameObjMethods for __T
Available on crate feature
root-akgameobj only.