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IAkRTPCPlayable

Trait IAkRTPCPlayable 

Source
pub trait IAkRTPCPlayable: IPlayableAsset {
    // Provided methods
    fn override_track_object(self) -> bool { ... }
    fn set_override_track_object(self, value: bool) { ... }
    fn rtpc_object(self) -> ExposedReference_1<GameObject> { ... }
    fn set_rtpc_object(self, value: ExposedReference_1<GameObject>) { ... }
    fn set_rtpc_globally(self) -> bool { ... }
    fn set_set_rtpc_globally(self, value: bool) { ... }
    fn template(self) -> AkRTPCPlayableBehaviour { ... }
    fn set_template(self, value: AkRTPCPlayableBehaviour) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§