pub struct AkRTPCPlayableBehaviour(/* private fields */);Expand description
IL2CPP class: AkRTPCPlayableBehaviour
Inherits: PlayableBehaviour
Implementations§
Source§impl AkRTPCPlayableBehaviour
impl AkRTPCPlayableBehaviour
pub fn base(self) -> PlayableBehaviour
Source§impl AkRTPCPlayableBehaviour
impl AkRTPCPlayableBehaviour
pub fn set_set_rtpc_globally_method_info() -> &'static MethodInfo
pub fn get_set_rtpc_globally_method_info() -> &'static MethodInfo
pub fn set_override_track_object_method_info() -> &'static MethodInfo
pub fn get_override_track_object_method_info() -> &'static MethodInfo
pub fn set_rtpc_object_method_info() -> &'static MethodInfo
pub fn get_rtpc_object_method_info() -> &'static MethodInfo
pub fn process_frame_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl AkRTPCPlayableBehaviour
impl AkRTPCPlayableBehaviour
Sourcepub unsafe fn process_frame(
this: impl Into<IlInstance>,
playable: Playable,
info: FrameData,
player_data: Object,
)
pub unsafe fn process_frame( this: impl Into<IlInstance>, playable: Playable, info: FrameData, player_data: Object, )
Direct (non-virtual) call to AkRTPCPlayableBehaviour’s own ProcessFrame. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for AkRTPCPlayableBehaviour
impl Clone for AkRTPCPlayableBehaviour
Source§fn clone(&self) -> AkRTPCPlayableBehaviour
fn clone(&self) -> AkRTPCPlayableBehaviour
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AkRTPCPlayableBehaviour
impl FromIlInstance for AkRTPCPlayableBehaviour
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAkRTPCPlayableBehaviour for AkRTPCPlayableBehaviour
impl IAkRTPCPlayableBehaviour for AkRTPCPlayableBehaviour
fn rtpc_value(self) -> f32
fn set_rtpc_value(self, value: f32)
impl Copy for AkRTPCPlayableBehaviour
impl IObject for AkRTPCPlayableBehaviour
impl IPlayableBehaviour for AkRTPCPlayableBehaviour
Auto Trait Implementations§
impl Freeze for AkRTPCPlayableBehaviour
impl RefUnwindSafe for AkRTPCPlayableBehaviour
impl !Send for AkRTPCPlayableBehaviour
impl !Sync for AkRTPCPlayableBehaviour
impl Unpin for AkRTPCPlayableBehaviour
impl UnwindSafe for AkRTPCPlayableBehaviour
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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Source§impl<__T> IAkRTPCPlayableBehaviourMethods for __Twhere
__T: IAkRTPCPlayableBehaviour,
impl<__T> IAkRTPCPlayableBehaviourMethods for __Twhere
__T: IAkRTPCPlayableBehaviour,
Source§fn set_set_rtpc_globally(self, value: impl Into<bool>)
fn set_set_rtpc_globally(self, value: impl Into<bool>)
set_setRTPCGlobally(bool) overloadSource§fn get_set_rtpc_globally(self) -> bool
fn get_set_rtpc_globally(self) -> bool
get_setRTPCGlobally() overloadSource§fn set_override_track_object(self, value: impl Into<bool>)
fn set_override_track_object(self, value: impl Into<bool>)
set_overrideTrackObject(bool) overloadSource§fn get_override_track_object(self) -> bool
fn get_override_track_object(self) -> bool
get_overrideTrackObject() overloadSource§fn set_rtpc_object(self, value: impl Into<GameObject>)
fn set_rtpc_object(self, value: impl Into<GameObject>)
set_rtpcObject(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_rtpc_object(self) -> GameObject
fn get_rtpc_object(self) -> GameObject
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