pub trait IAkRTPCPlayable: IPlayableAsset {
// Provided methods
fn override_track_object(self) -> bool { ... }
fn set_override_track_object(self, value: bool) { ... }
fn rtpc_object(self) -> ExposedReference_1<GameObject> { ... }
fn set_rtpc_object(self, value: ExposedReference_1<GameObject>) { ... }
fn set_rtpc_globally(self) -> bool { ... }
fn set_set_rtpc_globally(self, value: bool) { ... }
fn template(self) -> AkRTPCPlayableBehaviour { ... }
fn set_template(self, value: AkRTPCPlayableBehaviour) { ... }
}Provided Methods§
fn override_track_object(self) -> bool
fn set_override_track_object(self, value: bool)
fn rtpc_object(self) -> ExposedReference_1<GameObject>
fn set_rtpc_object(self, value: ExposedReference_1<GameObject>)
fn set_rtpc_globally(self) -> bool
fn set_set_rtpc_globally(self, value: bool)
fn template(self) -> AkRTPCPlayableBehaviour
fn set_template(self, value: AkRTPCPlayableBehaviour)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.