pub trait IConfigMenuItemContent: IBasicMenuItemContent {
Show 20 methods
// Provided methods
fn m_command_object(self) -> GameObject { ... }
fn set_m_command_object(self, value: GameObject) { ... }
fn m_command_icon(self) -> GameObject { ... }
fn set_m_command_icon(self, value: GameObject) { ... }
fn m_gauge_object(self) -> GameObject { ... }
fn set_m_gauge_object(self, value: GameObject) { ... }
fn m_left_arrow(self) -> GameObject { ... }
fn set_m_left_arrow(self, value: GameObject) { ... }
fn m_right_arrow(self) -> GameObject { ... }
fn set_m_right_arrow(self, value: GameObject) { ... }
fn m_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_title_text(self, value: TextMeshProUGUI) { ... }
fn m_command_text(self) -> TextMeshProUGUI { ... }
fn set_m_command_text(self, value: TextMeshProUGUI) { ... }
fn m_help_text(self) -> TextMeshProUGUI { ... }
fn set_m_help_text(self, value: TextMeshProUGUI) { ... }
fn m_base_gauge_rect(self) -> RectTransform { ... }
fn set_m_base_gauge_rect(self, value: RectTransform) { ... }
fn m_gauge_rect(self) -> RectTransform { ... }
fn set_m_gauge_rect(self, value: RectTransform) { ... }
}Provided Methods§
fn m_command_object(self) -> GameObject
fn set_m_command_object(self, value: GameObject)
fn m_command_icon(self) -> GameObject
fn set_m_command_icon(self, value: GameObject)
fn m_gauge_object(self) -> GameObject
fn set_m_gauge_object(self, value: GameObject)
fn m_left_arrow(self) -> GameObject
fn set_m_left_arrow(self, value: GameObject)
fn m_right_arrow(self) -> GameObject
fn set_m_right_arrow(self, value: GameObject)
fn m_title_text(self) -> TextMeshProUGUI
fn set_m_title_text(self, value: TextMeshProUGUI)
fn m_command_text(self) -> TextMeshProUGUI
fn set_m_command_text(self, value: TextMeshProUGUI)
fn m_help_text(self) -> TextMeshProUGUI
fn set_m_help_text(self, value: TextMeshProUGUI)
fn m_base_gauge_rect(self) -> RectTransform
fn set_m_base_gauge_rect(self, value: RectTransform)
fn m_gauge_rect(self) -> RectTransform
fn set_m_gauge_rect(self, value: RectTransform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.