pub trait IMapPanelBase_1<T0: ClassIdentity>: ISingletonMonoBehaviour_1<T0> {
// Provided methods
fn m_materials(self) -> Array<Material> { ... }
fn set_m_materials(self, value: Array<Material>) { ... }
fn m_mesh(self) -> Map_CellMesh { ... }
fn set_m_mesh(self, value: Map_CellMesh) { ... }
fn m_half_texel_x(self) -> f32 { ... }
fn set_m_half_texel_x(self, value: f32) { ... }
fn m_half_texel_y(self) -> f32 { ... }
fn set_m_half_texel_y(self, value: f32) { ... }
fn m_renderer_materials(self) -> Array<Material> { ... }
fn set_m_renderer_materials(self, value: Array<Material>) { ... }
}Provided Methods§
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_half_texel_x(self) -> f32
fn set_m_half_texel_x(self, value: f32)
fn m_half_texel_y(self) -> f32
fn set_m_half_texel_y(self, value: f32)
fn m_renderer_materials(self) -> Array<Material>
fn set_m_renderer_materials(self, value: Array<Material>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.