pub struct MapPanelActive(/* private fields */);Expand description
IL2CPP class: App.MapPanelActive
Inherits: MapPanelBase_1<crate::app::mappanelactive::MapPanelActive>
Implementations§
Source§impl MapPanelActive
impl MapPanelActive
pub fn base(self) -> MapPanelBase_1<MapPanelActive>
Source§impl MapPanelActive
impl MapPanelActive
pub fn around() -> Array<Vector2Int>
pub fn set_around(value: Array<Vector2Int>)
pub fn rotation() -> Array<i32>
pub fn set_rotation(value: Array<i32>)
pub fn flag_field() -> Array<Vector2Int>
pub fn set_flag_field(value: Array<Vector2Int>)
Source§impl MapPanelActive
impl MapPanelActive
pub fn get_sub_mesh_count_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn get_source_materials_method_info() -> &'static MethodInfo
pub fn update_panel_alpha_method_info() -> &'static MethodInfo
pub fn update_always_panel_alpha_method_info() -> &'static MethodInfo
pub fn update_order_panel_alpha_method_info() -> &'static MethodInfo
pub fn get_mode_method_info() -> &'static MethodInfo
pub fn set_mode_method_info() -> &'static MethodInfo
pub fn update_mode_method_info() -> &'static MethodInfo
pub fn update_vertex_method_info() -> &'static MethodInfo
pub fn set_unit_method_info() -> &'static MethodInfo
pub fn set_is_update_method_info() -> &'static MethodInfo
pub fn can_target_method_info() -> &'static MethodInfo
pub fn can_attack_method_info() -> &'static MethodInfo
pub fn can_use_rod_method_info() -> &'static MethodInfo
pub fn each_target_cell_method_info() -> &'static MethodInfo
pub fn add_cell_method_info() -> &'static MethodInfo
pub fn set_vertex_method_info() -> &'static MethodInfo
pub fn set_mesh_method_info() -> &'static MethodInfo
pub fn set_mesh_2_method_info() -> &'static MethodInfo
pub fn can_set_mesh_method_info() -> &'static MethodInfo
pub fn can_draw_move_image_method_info() -> &'static MethodInfo
pub fn get_mind_method_info() -> &'static MethodInfo
pub fn set_mind_method_info() -> &'static MethodInfo
pub fn set_flag_method_info() -> &'static MethodInfo
pub fn get_heal_color_method_info() -> &'static MethodInfo
pub fn get_action_color_method_info() -> &'static MethodInfo
pub fn get_dragon_vein_color_method_info() -> &'static MethodInfo
pub fn get_attack_range_color_method_info() -> &'static MethodInfo
pub fn get_heal_range_color_method_info() -> &'static MethodInfo
pub fn get_support_range_color_method_info() -> &'static MethodInfo
pub fn get_interference_range_color_method_info() -> &'static MethodInfo
pub fn get_warp_range_color_method_info() -> &'static MethodInfo
pub fn get_dance_range_color_method_info() -> &'static MethodInfo
pub fn get_action_range_color_method_info() -> &'static MethodInfo
pub fn set_display_color_method_info() -> &'static MethodInfo
pub fn get_range_color_method_info() -> &'static MethodInfo
pub fn set_range_color_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl MapPanelActive
impl MapPanelActive
Sourcepub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
pub unsafe fn get_sub_mesh_count(this: impl Into<IlInstance>) -> i32
Direct (non-virtual) call to MapPanelActive’s own get_SubMeshCount. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn awake(this: impl Into<IlInstance>)
pub unsafe fn awake(this: impl Into<IlInstance>)
Direct (non-virtual) call to MapPanelActive’s own Awake. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_source_materials(
this: impl Into<IlInstance>,
) -> Array<Material>
pub unsafe fn get_source_materials( this: impl Into<IlInstance>, ) -> Array<Material>
Direct (non-virtual) call to MapPanelActive’s own GetSourceMaterials. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapPanelActive
impl ClassIdentity for MapPanelActive
Source§impl Clone for MapPanelActive
impl Clone for MapPanelActive
Source§fn clone(&self) -> MapPanelActive
fn clone(&self) -> MapPanelActive
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapPanelActive
impl FromIlInstance for MapPanelActive
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapPanelActive for MapPanelActive
impl IMapPanelActive for MapPanelActive
fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>>
fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>)
fn m_move_image(self) -> Material
fn set_m_move_image(self, value: Material)
fn m_attack_image(self) -> Material
fn set_m_attack_image(self, value: Material)
fn m_heal_image(self) -> Material
fn set_m_heal_image(self, value: Material)
fn m_support_image(self) -> Material
fn set_m_support_image(self, value: Material)
fn m_interference_image(self) -> Material
fn set_m_interference_image(self, value: Material)
fn m_dance_image(self) -> Material
fn set_m_dance_image(self, value: Material)
fn m_action_image(self) -> Material
fn set_m_action_image(self, value: Material)
fn m_range_image(self) -> Material
fn set_m_range_image(self, value: Material)
fn m_overlap_image(self) -> Material
fn set_m_overlap_image(self, value: Material)
fn m_mind(self) -> MapMind_Type
fn set_m_mind(self, value: MapMind_Type)
fn m_mode(self) -> MapPanelDeploy_Mode
fn set_m_mode(self, value: MapPanelDeploy_Mode)
fn m_flag(self) -> MapPanelActive_FlagField
fn set_m_flag(self, value: MapPanelActive_FlagField)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_move_color(self) -> Color
fn set_m_move_color(self, value: Color)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_heal_color(self) -> Color
fn set_m_heal_color(self, value: Color)
fn m_support_color(self) -> Color
fn set_m_support_color(self, value: Color)
fn m_interference_color(self) -> Color
fn set_m_interference_color(self, value: Color)
fn m_dance_color(self) -> Color
fn set_m_dance_color(self, value: Color)
fn m_action_color(self) -> Color
fn set_m_action_color(self, value: Color)
fn m_dragon_vein_color(self) -> Color
fn set_m_dragon_vein_color(self, value: Color)
fn m_overlap_color(self) -> Color
fn set_m_overlap_color(self, value: Color)
fn m_attack_range_color(self) -> Color
fn set_m_attack_range_color(self, value: Color)
fn m_heal_range_color(self) -> Color
fn set_m_heal_range_color(self, value: Color)
fn m_support_range_color(self) -> Color
fn set_m_support_range_color(self, value: Color)
fn m_interference_range_color(self) -> Color
fn set_m_interference_range_color(self, value: Color)
fn m_warp_range_color(self) -> Color
fn set_m_warp_range_color(self, value: Color)
fn m_dance_range_color(self) -> Color
fn set_m_dance_range_color(self, value: Color)
fn m_action_range_color(self) -> Color
fn set_m_action_range_color(self, value: Color)
fn m_range_color(self) -> Color
fn set_m_range_color(self, value: Color)
fn m_display_color(self) -> Color
fn set_m_display_color(self, value: Color)
fn m_temp_image(self) -> MapImageCoreBit
fn set_m_temp_image(self, value: MapImageCoreBit)
fn m_moving_alpha(self) -> GameCurve
fn set_m_moving_alpha(self, value: GameCurve)
fn m_stopped_alpha(self) -> GameCurve
fn set_m_stopped_alpha(self, value: GameCurve)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
Source§impl IMapPanelBase_1<MapPanelActive> for MapPanelActive
impl IMapPanelBase_1<MapPanelActive> for MapPanelActive
fn m_materials(self) -> Array<Material>
fn set_m_materials(self, value: Array<Material>)
fn m_mesh(self) -> Map_CellMesh
fn set_m_mesh(self, value: Map_CellMesh)
fn m_half_texel_x(self) -> f32
fn set_m_half_texel_x(self, value: f32)
fn m_half_texel_y(self) -> f32
fn set_m_half_texel_y(self, value: f32)
fn m_renderer_materials(self) -> Array<Material>
fn set_m_renderer_materials(self, value: Array<Material>)
Source§impl IObject_2 for MapPanelActive
impl IObject_2 for MapPanelActive
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISingletonMonoBehaviour_1<MapPanelActive> for MapPanelActive
impl ISingletonMonoBehaviour_1<MapPanelActive> for MapPanelActive
fn m_binder(self) -> BindHolder
fn set_m_binder(self, value: BindHolder)
impl Copy for MapPanelActive
impl IBehaviour for MapPanelActive
impl IComponent for MapPanelActive
impl IMonoBehaviour for MapPanelActive
impl IObject for MapPanelActive
Auto Trait Implementations§
impl Freeze for MapPanelActive
impl RefUnwindSafe for MapPanelActive
impl !Send for MapPanelActive
impl !Sync for MapPanelActive
impl Unpin for MapPanelActive
impl UnwindSafe for MapPanelActive
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T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMapPanelActiveMethods for __Twhere
__T: IMapPanelActive,
impl<__T> IMapPanelActiveMethods for __Twhere
__T: IMapPanelActive,
Source§fn get_sub_mesh_count(self) -> i32
fn get_sub_mesh_count(self) -> i32
get_SubMeshCount() overloadSource§fn get_source_materials(self) -> Array<Material>
fn get_source_materials(self) -> Array<Material>
GetSourceMaterials() overloadSource§fn update_panel_alpha(self)
fn update_panel_alpha(self)
UpdatePanelAlpha() overloadSource§fn update_always_panel_alpha(self)
fn update_always_panel_alpha(self)
UpdateAlwaysPanelAlpha() overloadSource§fn update_order_panel_alpha(self)
fn update_order_panel_alpha(self)
UpdateOrderPanelAlpha() overloadSource§fn get_mode(self) -> MapPanelDeploy_Mode
fn get_mode(self) -> MapPanelDeploy_Mode
GetMode() overloadSource§fn set_mode(
self,
mode: impl Into<MapPanelDeploy_Mode>,
is_force_update: impl Into<bool>,
command_skill: impl Into<SkillData>,
)
fn set_mode( self, mode: impl Into<MapPanelDeploy_Mode>, is_force_update: impl Into<bool>, command_skill: impl Into<SkillData>, )
SetMode(crate::app::mappaneldeploy::MapPanelDeploy_Mode, bool, crate::app::skilldata::SkillData) overloadSource§fn update_mode(self)
fn update_mode(self)
UpdateMode() overloadSource§fn update_vertex(self)
fn update_vertex(self)
UpdateVertex() overloadSource§fn set_is_update(self, value: impl Into<bool>)
fn set_is_update(self, value: impl Into<bool>)
set_IsUpdate(bool) overloadSource§fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanTarget(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_attack(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanAttack(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn can_use_rod(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
fn can_use_rod(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool
CanUseRod(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn each_target_cell(
self,
x: impl Into<i32>,
z: impl Into<i32>,
min_range: impl Into<i32>,
max_range: impl Into<i32>,
func: impl Into<MapPanelActive_TargetFunc>,
)
fn each_target_cell( self, x: impl Into<i32>, z: impl Into<i32>, min_range: impl Into<i32>, max_range: impl Into<i32>, func: impl Into<MapPanelActive_TargetFunc>, )
EachTargetCell(i32, i32, i32, i32, crate::app::mappanelactive::MapPanelActive_TargetFunc) overloadSource§fn add_cell(
self,
ranges: impl Into<List_1<RangeData_Offset>>,
x: impl Into<i32>,
z: impl Into<i32>,
color: impl Into<Color>,
type: impl Into<MapPanelBase_1_PanelType<MapPanelActive>>,
)
fn add_cell( self, ranges: impl Into<List_1<RangeData_Offset>>, x: impl Into<i32>, z: impl Into<i32>, color: impl Into<Color>, type: impl Into<MapPanelBase_1_PanelType<MapPanelActive>>, )
AddCell(crate::system::collections::generic::list_1::List_1<crate::app::rangedata::RangeData_Offset>, i32, i32, crate::unity_engine::color::Color, crate::root::mappanelbase_1::MapPanelBase_1_PanelType<crate::app::mappanelactive::MapPanelActive>) overloadSource§fn set_vertex(self)
fn set_vertex(self)
SetVertex() overloadSource§fn set_mesh(
self,
image: impl Into<MapDeployMoveImage>,
index: impl Into<MapPanelActive_MeshIndex>,
)
fn set_mesh( self, image: impl Into<MapDeployMoveImage>, index: impl Into<MapPanelActive_MeshIndex>, )
SetMesh(crate::app::mapdeploymoveimage::MapDeployMoveImage, crate::app::mappanelactive::MapPanelActive_MeshIndex) overloadSource§fn set_mesh_2(
self,
image: impl Into<MapImageCoreBit>,
index: impl Into<MapPanelActive_MeshIndex>,
color: impl Into<Color>,
display: impl Into<MapDeployTemplate_1_DisplayType<MapDeploy>>,
is_ignore_move_image: impl Into<bool>,
)
fn set_mesh_2( self, image: impl Into<MapImageCoreBit>, index: impl Into<MapPanelActive_MeshIndex>, color: impl Into<Color>, display: impl Into<MapDeployTemplate_1_DisplayType<MapDeploy>>, is_ignore_move_image: impl Into<bool>, )
SetMesh(crate::app::mapimagecorebit::MapImageCoreBit, crate::app::mappanelactive::MapPanelActive_MeshIndex, crate::unity_engine::color::Color, crate::app::mapdeploytemplate_1::MapDeployTemplate_1_DisplayType<crate::app::mapdeploy::MapDeploy>, bool) overloadSource§fn can_set_mesh(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn can_set_mesh(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
CanSetMesh(i32, i32) overloadSource§fn can_draw_move_image(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn can_draw_move_image(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
CanDrawMoveImage(i32, i32) overloadSource§fn get_mind(self) -> MapMind_Type
fn get_mind(self) -> MapMind_Type
get_Mind() overloadSource§fn set_mind(self, value: impl Into<MapMind_Type>)
fn set_mind(self, value: impl Into<MapMind_Type>)
set_Mind(crate::app::mapmind::MapMind_Type) overloadSource§fn set_flag(self, value: impl Into<MapPanelActive_FlagField>)
fn set_flag(self, value: impl Into<MapPanelActive_FlagField>)
set_Flag(crate::app::mappanelactive::MapPanelActive_FlagField) overloadSource§fn get_heal_color(self) -> Color
fn get_heal_color(self) -> Color
get_HealColor() overloadSource§fn get_action_color(self) -> Color
fn get_action_color(self) -> Color
get_ActionColor() overloadSource§fn get_dragon_vein_color(self) -> Color
fn get_dragon_vein_color(self) -> Color
get_DragonVeinColor() overloadSource§fn get_attack_range_color(self) -> Color
fn get_attack_range_color(self) -> Color
get_AttackRangeColor() overloadSource§fn get_heal_range_color(self) -> Color
fn get_heal_range_color(self) -> Color
get_HealRangeColor() overloadSource§fn get_support_range_color(self) -> Color
fn get_support_range_color(self) -> Color
get_SupportRangeColor() overloadSource§fn get_interference_range_color(self) -> Color
fn get_interference_range_color(self) -> Color
get_InterferenceRangeColor() overloadSource§fn get_warp_range_color(self) -> Color
fn get_warp_range_color(self) -> Color
get_WarpRangeColor() overloadSource§fn get_dance_range_color(self) -> Color
fn get_dance_range_color(self) -> Color
get_DanceRangeColor() overloadSource§fn get_action_range_color(self) -> Color
fn get_action_range_color(self) -> Color
get_ActionRangeColor() overloadSource§fn set_display_color(self, value: impl Into<Color>)
fn set_display_color(self, value: impl Into<Color>)
set_DisplayColor(crate::unity_engine::color::Color) overloadSource§fn get_range_color(self) -> Color
fn get_range_color(self) -> Color
get_RangeColor() overloadSource§fn set_range_color(self, value: impl Into<Color>)
fn set_range_color(self, value: impl Into<Color>)
set_RangeColor(crate::unity_engine::color::Color) overloadSource§impl<T0, __U> IMapPanelBase_1Methods<T0> for __U
impl<T0, __U> IMapPanelBase_1Methods<T0> for __U
fn awake(self)where
Self: Sized,
fn get_density(self) -> Colorwhere
Self: Sized,
fn get_source_materials(self) -> Array<Material>where
Self: Sized,
fn get_mesh(self) -> Meshwhere
Self: Sized,
fn get_dynamic_mesh(self) -> DynamicMeshwhere
Self: Sized,
fn get_sub_mesh_count(self) -> i32where
Self: Sized,
fn get_materials(self) -> Array<Material>where
Self: Sized,
fn get_map_pos_y(self, x: f32, z: f32) -> f32where
Self: Sized,
fn get_map_pos(self, x: f32, z: f32) -> Vector3where
Self: Sized,
fn show()
fn get_panel_alpha() -> f32
fn hide()
fn is_connect(self, x1: i32, z1: i32, x2: i32, z2: i32) -> boolwhere
Self: Sized,
fn check_image(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
step_check: bool,
) -> u32where
Self: Sized,
fn check_whole_danger_image_for_gunner(
self,
gunner: MapPanelBase_1_ImageGetFunction<T0>,
attack: MapPanelBase_1_ImageGetFunction<T0>,
rod: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_image_filled: bool,
) -> u32where
Self: Sized,
fn check_image_not_immobile(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
) -> u32where
Self: Sized,
fn check_image_for_act(
self,
image_func: MapPanelBase_1_ImageGetFunction<T0>,
move_func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
is_consider_move: bool,
) -> u32where
Self: Sized,
fn calc_uv(self, mask: u32) -> ((), f32, f32)where
Self: Sized,
fn add_cell(self, x: i32, z: i32, color: Color)where
Self: Sized,
fn add_cell_2(self, x: i32, z: i32, u: f32, v: f32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_3(self, x: i32, z: i32, mask: u32, color: Color, distance: f32)where
Self: Sized,
fn add_cell_4(
self,
func: MapPanelBase_1_ImageGetFunction<T0>,
x: i32,
z: i32,
color: Color,
)where
Self: Sized,
fn get_u0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_u2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v0(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_v2(self, unit: f32, index: i32) -> f32where
Self: Sized,
fn get_uv0(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn get_uv2(
self,
unit_x: f32,
unit_y: f32,
index_x: i32,
index_y: i32,
) -> Vector2where
Self: Sized,
fn add_cell_5(
self,
x: i32,
z: i32,
color: Color,
panel: MapPanelBase_1_PanelType<T0>,
distance: f32,
)where
Self: Sized,
fn set_material_float(self, keyword: Il2CppString, value: f32)where
Self: Sized,
fn set_material_color(self, r: f32, g: f32, b: f32, a: f32)where
Self: Sized,
fn set_material_alpha(self, a: f32)where
Self: Sized,
fn set_material_alpha_2(self, index: i32, a: f32)where
Self: Sized,
fn update_texel(self)where
Self: Sized,
fn clear(self)where
Self: Sized,
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload