pub trait IMapPanelActive: IMapPanelBase_1<MapPanelActive> {
Show 76 methods
// Provided methods
fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>> { ... }
fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>) { ... }
fn m_move_image(self) -> Material { ... }
fn set_m_move_image(self, value: Material) { ... }
fn m_attack_image(self) -> Material { ... }
fn set_m_attack_image(self, value: Material) { ... }
fn m_heal_image(self) -> Material { ... }
fn set_m_heal_image(self, value: Material) { ... }
fn m_support_image(self) -> Material { ... }
fn set_m_support_image(self, value: Material) { ... }
fn m_interference_image(self) -> Material { ... }
fn set_m_interference_image(self, value: Material) { ... }
fn m_dance_image(self) -> Material { ... }
fn set_m_dance_image(self, value: Material) { ... }
fn m_action_image(self) -> Material { ... }
fn set_m_action_image(self, value: Material) { ... }
fn m_range_image(self) -> Material { ... }
fn set_m_range_image(self, value: Material) { ... }
fn m_overlap_image(self) -> Material { ... }
fn set_m_overlap_image(self, value: Material) { ... }
fn m_mind(self) -> MapMind_Type { ... }
fn set_m_mind(self, value: MapMind_Type) { ... }
fn m_mode(self) -> MapPanelDeploy_Mode { ... }
fn set_m_mode(self, value: MapPanelDeploy_Mode) { ... }
fn m_flag(self) -> MapPanelActive_FlagField { ... }
fn set_m_flag(self, value: MapPanelActive_FlagField) { ... }
fn m_is_update(self) -> bool { ... }
fn set_m_is_update(self, value: bool) { ... }
fn m_alpha(self) -> InterpolatorFloat { ... }
fn set_m_alpha(self, value: InterpolatorFloat) { ... }
fn m_move_color(self) -> Color { ... }
fn set_m_move_color(self, value: Color) { ... }
fn m_attack_color(self) -> Color { ... }
fn set_m_attack_color(self, value: Color) { ... }
fn m_heal_color(self) -> Color { ... }
fn set_m_heal_color(self, value: Color) { ... }
fn m_support_color(self) -> Color { ... }
fn set_m_support_color(self, value: Color) { ... }
fn m_interference_color(self) -> Color { ... }
fn set_m_interference_color(self, value: Color) { ... }
fn m_dance_color(self) -> Color { ... }
fn set_m_dance_color(self, value: Color) { ... }
fn m_action_color(self) -> Color { ... }
fn set_m_action_color(self, value: Color) { ... }
fn m_dragon_vein_color(self) -> Color { ... }
fn set_m_dragon_vein_color(self, value: Color) { ... }
fn m_overlap_color(self) -> Color { ... }
fn set_m_overlap_color(self, value: Color) { ... }
fn m_attack_range_color(self) -> Color { ... }
fn set_m_attack_range_color(self, value: Color) { ... }
fn m_heal_range_color(self) -> Color { ... }
fn set_m_heal_range_color(self, value: Color) { ... }
fn m_support_range_color(self) -> Color { ... }
fn set_m_support_range_color(self, value: Color) { ... }
fn m_interference_range_color(self) -> Color { ... }
fn set_m_interference_range_color(self, value: Color) { ... }
fn m_warp_range_color(self) -> Color { ... }
fn set_m_warp_range_color(self, value: Color) { ... }
fn m_dance_range_color(self) -> Color { ... }
fn set_m_dance_range_color(self, value: Color) { ... }
fn m_action_range_color(self) -> Color { ... }
fn set_m_action_range_color(self, value: Color) { ... }
fn m_range_color(self) -> Color { ... }
fn set_m_range_color(self, value: Color) { ... }
fn m_display_color(self) -> Color { ... }
fn set_m_display_color(self, value: Color) { ... }
fn m_temp_image(self) -> MapImageCoreBit { ... }
fn set_m_temp_image(self, value: MapImageCoreBit) { ... }
fn m_moving_alpha(self) -> GameCurve { ... }
fn set_m_moving_alpha(self, value: GameCurve) { ... }
fn m_stopped_alpha(self) -> GameCurve { ... }
fn set_m_stopped_alpha(self, value: GameCurve) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
}Provided Methods§
fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>>
fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>)
fn m_move_image(self) -> Material
fn set_m_move_image(self, value: Material)
fn m_attack_image(self) -> Material
fn set_m_attack_image(self, value: Material)
fn m_heal_image(self) -> Material
fn set_m_heal_image(self, value: Material)
fn m_support_image(self) -> Material
fn set_m_support_image(self, value: Material)
fn m_interference_image(self) -> Material
fn set_m_interference_image(self, value: Material)
fn m_dance_image(self) -> Material
fn set_m_dance_image(self, value: Material)
fn m_action_image(self) -> Material
fn set_m_action_image(self, value: Material)
fn m_range_image(self) -> Material
fn set_m_range_image(self, value: Material)
fn m_overlap_image(self) -> Material
fn set_m_overlap_image(self, value: Material)
fn m_mind(self) -> MapMind_Type
fn set_m_mind(self, value: MapMind_Type)
fn m_mode(self) -> MapPanelDeploy_Mode
fn set_m_mode(self, value: MapPanelDeploy_Mode)
fn m_flag(self) -> MapPanelActive_FlagField
fn set_m_flag(self, value: MapPanelActive_FlagField)
fn m_is_update(self) -> bool
fn set_m_is_update(self, value: bool)
fn m_alpha(self) -> InterpolatorFloat
fn set_m_alpha(self, value: InterpolatorFloat)
fn m_move_color(self) -> Color
fn set_m_move_color(self, value: Color)
fn m_attack_color(self) -> Color
fn set_m_attack_color(self, value: Color)
fn m_heal_color(self) -> Color
fn set_m_heal_color(self, value: Color)
fn m_support_color(self) -> Color
fn set_m_support_color(self, value: Color)
fn m_interference_color(self) -> Color
fn set_m_interference_color(self, value: Color)
fn m_dance_color(self) -> Color
fn set_m_dance_color(self, value: Color)
fn m_action_color(self) -> Color
fn set_m_action_color(self, value: Color)
fn m_dragon_vein_color(self) -> Color
fn set_m_dragon_vein_color(self, value: Color)
fn m_overlap_color(self) -> Color
fn set_m_overlap_color(self, value: Color)
fn m_attack_range_color(self) -> Color
fn set_m_attack_range_color(self, value: Color)
fn m_heal_range_color(self) -> Color
fn set_m_heal_range_color(self, value: Color)
fn m_support_range_color(self) -> Color
fn set_m_support_range_color(self, value: Color)
fn m_interference_range_color(self) -> Color
fn set_m_interference_range_color(self, value: Color)
fn m_warp_range_color(self) -> Color
fn set_m_warp_range_color(self, value: Color)
fn m_dance_range_color(self) -> Color
fn set_m_dance_range_color(self, value: Color)
fn m_action_range_color(self) -> Color
fn set_m_action_range_color(self, value: Color)
fn m_range_color(self) -> Color
fn set_m_range_color(self, value: Color)
fn m_display_color(self) -> Color
fn set_m_display_color(self, value: Color)
fn m_temp_image(self) -> MapImageCoreBit
fn set_m_temp_image(self, value: MapImageCoreBit)
fn m_moving_alpha(self) -> GameCurve
fn set_m_moving_alpha(self, value: GameCurve)
fn m_stopped_alpha(self) -> GameCurve
fn set_m_stopped_alpha(self, value: GameCurve)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.