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IMapPanelActive

Trait IMapPanelActive 

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pub trait IMapPanelActive: IMapPanelBase_1<MapPanelActive> {
Show 76 methods // Provided methods fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>> { ... } fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>) { ... } fn m_move_image(self) -> Material { ... } fn set_m_move_image(self, value: Material) { ... } fn m_attack_image(self) -> Material { ... } fn set_m_attack_image(self, value: Material) { ... } fn m_heal_image(self) -> Material { ... } fn set_m_heal_image(self, value: Material) { ... } fn m_support_image(self) -> Material { ... } fn set_m_support_image(self, value: Material) { ... } fn m_interference_image(self) -> Material { ... } fn set_m_interference_image(self, value: Material) { ... } fn m_dance_image(self) -> Material { ... } fn set_m_dance_image(self, value: Material) { ... } fn m_action_image(self) -> Material { ... } fn set_m_action_image(self, value: Material) { ... } fn m_range_image(self) -> Material { ... } fn set_m_range_image(self, value: Material) { ... } fn m_overlap_image(self) -> Material { ... } fn set_m_overlap_image(self, value: Material) { ... } fn m_mind(self) -> MapMind_Type { ... } fn set_m_mind(self, value: MapMind_Type) { ... } fn m_mode(self) -> MapPanelDeploy_Mode { ... } fn set_m_mode(self, value: MapPanelDeploy_Mode) { ... } fn m_flag(self) -> MapPanelActive_FlagField { ... } fn set_m_flag(self, value: MapPanelActive_FlagField) { ... } fn m_is_update(self) -> bool { ... } fn set_m_is_update(self, value: bool) { ... } fn m_alpha(self) -> InterpolatorFloat { ... } fn set_m_alpha(self, value: InterpolatorFloat) { ... } fn m_move_color(self) -> Color { ... } fn set_m_move_color(self, value: Color) { ... } fn m_attack_color(self) -> Color { ... } fn set_m_attack_color(self, value: Color) { ... } fn m_heal_color(self) -> Color { ... } fn set_m_heal_color(self, value: Color) { ... } fn m_support_color(self) -> Color { ... } fn set_m_support_color(self, value: Color) { ... } fn m_interference_color(self) -> Color { ... } fn set_m_interference_color(self, value: Color) { ... } fn m_dance_color(self) -> Color { ... } fn set_m_dance_color(self, value: Color) { ... } fn m_action_color(self) -> Color { ... } fn set_m_action_color(self, value: Color) { ... } fn m_dragon_vein_color(self) -> Color { ... } fn set_m_dragon_vein_color(self, value: Color) { ... } fn m_overlap_color(self) -> Color { ... } fn set_m_overlap_color(self, value: Color) { ... } fn m_attack_range_color(self) -> Color { ... } fn set_m_attack_range_color(self, value: Color) { ... } fn m_heal_range_color(self) -> Color { ... } fn set_m_heal_range_color(self, value: Color) { ... } fn m_support_range_color(self) -> Color { ... } fn set_m_support_range_color(self, value: Color) { ... } fn m_interference_range_color(self) -> Color { ... } fn set_m_interference_range_color(self, value: Color) { ... } fn m_warp_range_color(self) -> Color { ... } fn set_m_warp_range_color(self, value: Color) { ... } fn m_dance_range_color(self) -> Color { ... } fn set_m_dance_range_color(self, value: Color) { ... } fn m_action_range_color(self) -> Color { ... } fn set_m_action_range_color(self, value: Color) { ... } fn m_range_color(self) -> Color { ... } fn set_m_range_color(self, value: Color) { ... } fn m_display_color(self) -> Color { ... } fn set_m_display_color(self, value: Color) { ... } fn m_temp_image(self) -> MapImageCoreBit { ... } fn set_m_temp_image(self, value: MapImageCoreBit) { ... } fn m_moving_alpha(self) -> GameCurve { ... } fn set_m_moving_alpha(self, value: GameCurve) { ... } fn m_stopped_alpha(self) -> GameCurve { ... } fn set_m_stopped_alpha(self, value: GameCurve) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... }
}

Provided Methods§

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fn m_image_list(self) -> Array<List_1<MapPanelActive_MeshIndex>>

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fn set_m_image_list(self, value: Array<List_1<MapPanelActive_MeshIndex>>)

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fn m_move_image(self) -> Material

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fn set_m_move_image(self, value: Material)

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fn m_attack_image(self) -> Material

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fn set_m_attack_image(self, value: Material)

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fn m_heal_image(self) -> Material

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fn set_m_heal_image(self, value: Material)

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fn m_support_image(self) -> Material

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fn set_m_support_image(self, value: Material)

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fn m_interference_image(self) -> Material

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fn set_m_interference_image(self, value: Material)

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fn m_dance_image(self) -> Material

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fn set_m_dance_image(self, value: Material)

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fn m_action_image(self) -> Material

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fn set_m_action_image(self, value: Material)

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fn m_range_image(self) -> Material

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fn set_m_range_image(self, value: Material)

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fn m_overlap_image(self) -> Material

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fn set_m_overlap_image(self, value: Material)

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fn m_mind(self) -> MapMind_Type

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fn set_m_mind(self, value: MapMind_Type)

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fn m_mode(self) -> MapPanelDeploy_Mode

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fn set_m_mode(self, value: MapPanelDeploy_Mode)

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fn m_flag(self) -> MapPanelActive_FlagField

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fn set_m_flag(self, value: MapPanelActive_FlagField)

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fn m_is_update(self) -> bool

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fn set_m_is_update(self, value: bool)

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fn m_alpha(self) -> InterpolatorFloat

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fn set_m_alpha(self, value: InterpolatorFloat)

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fn m_move_color(self) -> Color

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fn set_m_move_color(self, value: Color)

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fn m_attack_color(self) -> Color

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fn set_m_attack_color(self, value: Color)

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fn m_heal_color(self) -> Color

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fn set_m_heal_color(self, value: Color)

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fn m_support_color(self) -> Color

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fn set_m_support_color(self, value: Color)

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fn m_interference_color(self) -> Color

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fn set_m_interference_color(self, value: Color)

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fn m_dance_color(self) -> Color

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fn set_m_dance_color(self, value: Color)

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fn m_action_color(self) -> Color

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fn set_m_action_color(self, value: Color)

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fn m_dragon_vein_color(self) -> Color

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fn set_m_dragon_vein_color(self, value: Color)

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fn m_overlap_color(self) -> Color

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fn set_m_overlap_color(self, value: Color)

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fn m_attack_range_color(self) -> Color

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fn set_m_attack_range_color(self, value: Color)

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fn m_heal_range_color(self) -> Color

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fn set_m_heal_range_color(self, value: Color)

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fn m_support_range_color(self) -> Color

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fn set_m_support_range_color(self, value: Color)

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fn m_interference_range_color(self) -> Color

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fn set_m_interference_range_color(self, value: Color)

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fn m_warp_range_color(self) -> Color

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fn set_m_warp_range_color(self, value: Color)

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fn m_dance_range_color(self) -> Color

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fn set_m_dance_range_color(self, value: Color)

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fn m_action_range_color(self) -> Color

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fn set_m_action_range_color(self, value: Color)

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fn m_range_color(self) -> Color

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fn set_m_range_color(self, value: Color)

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fn m_display_color(self) -> Color

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fn set_m_display_color(self, value: Color)

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fn m_temp_image(self) -> MapImageCoreBit

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fn set_m_temp_image(self, value: MapImageCoreBit)

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fn m_moving_alpha(self) -> GameCurve

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fn set_m_moving_alpha(self, value: GameCurve)

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fn m_stopped_alpha(self) -> GameCurve

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fn set_m_stopped_alpha(self, value: GameCurve)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§