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IPPRadialBlurPlayableAsset

Trait IPPRadialBlurPlayableAsset 

Source
pub trait IPPRadialBlurPlayableAsset: IPlayableAsset {
    // Provided methods
    fn m_volume(self) -> ExposedReference_1<Volume> { ... }
    fn set_m_volume(self, value: ExposedReference_1<Volume>) { ... }
    fn m_begin_intensity(self) -> f32 { ... }
    fn set_m_begin_intensity(self, value: f32) { ... }
    fn m_end_intensity(self) -> f32 { ... }
    fn set_m_end_intensity(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§