pub trait IPPRadialBlurPlayableAsset: IPlayableAsset {
// Provided methods
fn m_volume(self) -> ExposedReference_1<Volume> { ... }
fn set_m_volume(self, value: ExposedReference_1<Volume>) { ... }
fn m_begin_intensity(self) -> f32 { ... }
fn set_m_begin_intensity(self, value: f32) { ... }
fn m_end_intensity(self) -> f32 { ... }
fn set_m_end_intensity(self, value: f32) { ... }
}Provided Methods§
fn m_volume(self) -> ExposedReference_1<Volume>
fn set_m_volume(self, value: ExposedReference_1<Volume>)
fn m_begin_intensity(self) -> f32
fn set_m_begin_intensity(self, value: f32)
fn m_end_intensity(self) -> f32
fn set_m_end_intensity(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.