pub trait ISimpleAnimationPlayable_StateInfo: IObject {
Show 34 methods
// Provided methods
fn m_enabled(self) -> bool { ... }
fn set_m_enabled(self, value: bool) { ... }
fn m_index(self) -> i32 { ... }
fn set_m_index(self, value: i32) { ... }
fn m_state_name(self) -> Il2CppString { ... }
fn set_m_state_name(self, value: Il2CppString) { ... }
fn m_fading(self) -> bool { ... }
fn set_m_fading(self, value: bool) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_target_weight(self) -> f32 { ... }
fn set_m_target_weight(self, value: f32) { ... }
fn m_weight(self) -> f32 { ... }
fn set_m_weight(self, value: f32) { ... }
fn m_fade_speed(self) -> f32 { ... }
fn set_m_fade_speed(self, value: f32) { ... }
fn m_clip(self) -> AnimationClip { ... }
fn set_m_clip(self, value: AnimationClip) { ... }
fn m_playable(self) -> Playable { ... }
fn set_m_playable(self, value: Playable) { ... }
fn m_wrap_mode(self) -> WrapMode { ... }
fn set_m_wrap_mode(self, value: WrapMode) { ... }
fn m_is_clone(self) -> bool { ... }
fn set_m_is_clone(self, value: bool) { ... }
fn m_ready_for_cleanup(self) -> bool { ... }
fn set_m_ready_for_cleanup(self, value: bool) { ... }
fn m_parent_state(self) -> SimpleAnimationPlayable_StateHandle { ... }
fn set_m_parent_state(self, value: SimpleAnimationPlayable_StateHandle) { ... }
fn m_weight_dirty(self) -> bool { ... }
fn set_m_weight_dirty(self, value: bool) { ... }
fn m_enabled_dirty(self) -> bool { ... }
fn set_m_enabled_dirty(self, value: bool) { ... }
fn m_time_is_up_to_date(self) -> bool { ... }
fn set_m_time_is_up_to_date(self, value: bool) { ... }
}Provided Methods§
fn m_enabled(self) -> bool
fn set_m_enabled(self, value: bool)
fn m_index(self) -> i32
fn set_m_index(self, value: i32)
fn m_state_name(self) -> Il2CppString
fn set_m_state_name(self, value: Il2CppString)
fn m_fading(self) -> bool
fn set_m_fading(self, value: bool)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_target_weight(self) -> f32
fn set_m_target_weight(self, value: f32)
fn m_weight(self) -> f32
fn set_m_weight(self, value: f32)
fn m_fade_speed(self) -> f32
fn set_m_fade_speed(self, value: f32)
fn m_clip(self) -> AnimationClip
fn set_m_clip(self, value: AnimationClip)
fn m_playable(self) -> Playable
fn set_m_playable(self, value: Playable)
fn m_wrap_mode(self) -> WrapMode
fn set_m_wrap_mode(self, value: WrapMode)
fn m_is_clone(self) -> bool
fn set_m_is_clone(self, value: bool)
fn m_ready_for_cleanup(self) -> bool
fn set_m_ready_for_cleanup(self, value: bool)
fn m_parent_state(self) -> SimpleAnimationPlayable_StateHandle
fn set_m_parent_state(self, value: SimpleAnimationPlayable_StateHandle)
fn m_weight_dirty(self) -> bool
fn set_m_weight_dirty(self, value: bool)
fn m_enabled_dirty(self) -> bool
fn set_m_enabled_dirty(self, value: bool)
fn m_time_is_up_to_date(self) -> bool
fn set_m_time_is_up_to_date(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.