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ISimpleAnimationPlayable_StateInfo

Trait ISimpleAnimationPlayable_StateInfo 

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pub trait ISimpleAnimationPlayable_StateInfo: IObject {
Show 34 methods // Provided methods fn m_enabled(self) -> bool { ... } fn set_m_enabled(self, value: bool) { ... } fn m_index(self) -> i32 { ... } fn set_m_index(self, value: i32) { ... } fn m_state_name(self) -> Il2CppString { ... } fn set_m_state_name(self, value: Il2CppString) { ... } fn m_fading(self) -> bool { ... } fn set_m_fading(self, value: bool) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_target_weight(self) -> f32 { ... } fn set_m_target_weight(self, value: f32) { ... } fn m_weight(self) -> f32 { ... } fn set_m_weight(self, value: f32) { ... } fn m_fade_speed(self) -> f32 { ... } fn set_m_fade_speed(self, value: f32) { ... } fn m_clip(self) -> AnimationClip { ... } fn set_m_clip(self, value: AnimationClip) { ... } fn m_playable(self) -> Playable { ... } fn set_m_playable(self, value: Playable) { ... } fn m_wrap_mode(self) -> WrapMode { ... } fn set_m_wrap_mode(self, value: WrapMode) { ... } fn m_is_clone(self) -> bool { ... } fn set_m_is_clone(self, value: bool) { ... } fn m_ready_for_cleanup(self) -> bool { ... } fn set_m_ready_for_cleanup(self, value: bool) { ... } fn m_parent_state(self) -> SimpleAnimationPlayable_StateHandle { ... } fn set_m_parent_state(self, value: SimpleAnimationPlayable_StateHandle) { ... } fn m_weight_dirty(self) -> bool { ... } fn set_m_weight_dirty(self, value: bool) { ... } fn m_enabled_dirty(self) -> bool { ... } fn set_m_enabled_dirty(self, value: bool) { ... } fn m_time_is_up_to_date(self) -> bool { ... } fn set_m_time_is_up_to_date(self, value: bool) { ... }
}

Provided Methods§

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fn m_enabled(self) -> bool

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fn set_m_enabled(self, value: bool)

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fn m_index(self) -> i32

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fn set_m_index(self, value: i32)

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fn m_state_name(self) -> Il2CppString

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fn set_m_state_name(self, value: Il2CppString)

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fn m_fading(self) -> bool

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fn set_m_fading(self, value: bool)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_target_weight(self) -> f32

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fn set_m_target_weight(self, value: f32)

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fn m_weight(self) -> f32

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fn set_m_weight(self, value: f32)

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fn m_fade_speed(self) -> f32

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fn set_m_fade_speed(self, value: f32)

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fn m_clip(self) -> AnimationClip

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fn set_m_clip(self, value: AnimationClip)

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fn m_playable(self) -> Playable

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fn set_m_playable(self, value: Playable)

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fn m_wrap_mode(self) -> WrapMode

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fn set_m_wrap_mode(self, value: WrapMode)

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fn m_is_clone(self) -> bool

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fn set_m_is_clone(self, value: bool)

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fn m_ready_for_cleanup(self) -> bool

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fn set_m_ready_for_cleanup(self, value: bool)

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fn m_parent_state(self) -> SimpleAnimationPlayable_StateHandle

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fn set_m_parent_state(self, value: SimpleAnimationPlayable_StateHandle)

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fn m_weight_dirty(self) -> bool

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fn set_m_weight_dirty(self, value: bool)

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fn m_enabled_dirty(self) -> bool

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fn set_m_enabled_dirty(self, value: bool)

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fn m_time_is_up_to_date(self) -> bool

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fn set_m_time_is_up_to_date(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§