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SimpleAnimationPlayable_StateInfo

Struct SimpleAnimationPlayable_StateInfo 

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pub struct SimpleAnimationPlayable_StateInfo(/* private fields */);
Expand description

IL2CPP class: SimpleAnimationPlayable.StateInfo Inherits: Object

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impl SimpleAnimationPlayable_StateInfo

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pub fn base(self) -> Object

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impl SimpleAnimationPlayable_StateInfo

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pub fn initialize_method_info() -> &'static MethodInfo

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pub fn get_time_method_info() -> &'static MethodInfo

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pub fn set_time_method_info() -> &'static MethodInfo

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pub fn enable_method_info() -> &'static MethodInfo

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pub fn disable_method_info() -> &'static MethodInfo

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pub fn pause_method_info() -> &'static MethodInfo

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pub fn play_method_info() -> &'static MethodInfo

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pub fn stop_method_info() -> &'static MethodInfo

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pub fn force_weight_method_info() -> &'static MethodInfo

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pub fn set_weight_method_info() -> &'static MethodInfo

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pub fn fade_to_method_info() -> &'static MethodInfo

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pub fn destroy_playable_method_info() -> &'static MethodInfo

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pub fn set_as_clone_of_method_info() -> &'static MethodInfo

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pub fn get_enabled_method_info() -> &'static MethodInfo

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pub fn get_index_method_info() -> &'static MethodInfo

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pub fn set_index_method_info() -> &'static MethodInfo

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pub fn get_state_name_method_info() -> &'static MethodInfo

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pub fn set_state_name_method_info() -> &'static MethodInfo

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pub fn get_fading_method_info() -> &'static MethodInfo

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pub fn get_target_weight_method_info() -> &'static MethodInfo

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pub fn get_weight_method_info() -> &'static MethodInfo

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pub fn get_fade_speed_method_info() -> &'static MethodInfo

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pub fn get_speed_method_info() -> &'static MethodInfo

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pub fn set_speed_method_info() -> &'static MethodInfo

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pub fn get_playable_duration_method_info() -> &'static MethodInfo

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pub fn get_clip_method_info() -> &'static MethodInfo

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pub fn set_playable_method_info() -> &'static MethodInfo

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pub fn get_is_done_method_info() -> &'static MethodInfo

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pub fn get_playable_method_info() -> &'static MethodInfo

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pub fn get_wrap_mode_method_info() -> &'static MethodInfo

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pub fn get_is_clone_method_info() -> &'static MethodInfo

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pub fn get_is_ready_for_cleanup_method_info() -> &'static MethodInfo

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pub fn get_parent_state_method_info() -> &'static MethodInfo

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pub fn get_enabled_dirty_method_info() -> &'static MethodInfo

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pub fn get_weight_dirty_method_info() -> &'static MethodInfo

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pub fn reset_dirty_flags_method_info() -> &'static MethodInfo

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pub fn invalidate_time_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl SimpleAnimationPlayable_StateInfo

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for SimpleAnimationPlayable_StateInfo

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const NAMESPACE: &'static str = ""

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const NAME: &'static str = "SimpleAnimationPlayable.StateInfo"

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fn class() -> Class

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impl Clone for SimpleAnimationPlayable_StateInfo

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fn clone(&self) -> SimpleAnimationPlayable_StateInfo

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for SimpleAnimationPlayable_StateInfo

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ISimpleAnimationPlayable_StateInfo for SimpleAnimationPlayable_StateInfo

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fn m_enabled(self) -> bool

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fn set_m_enabled(self, value: bool)

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fn m_index(self) -> i32

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fn set_m_index(self, value: i32)

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fn m_state_name(self) -> Il2CppString

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fn set_m_state_name(self, value: Il2CppString)

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fn m_fading(self) -> bool

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fn set_m_fading(self, value: bool)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_target_weight(self) -> f32

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fn set_m_target_weight(self, value: f32)

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fn m_weight(self) -> f32

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fn set_m_weight(self, value: f32)

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fn m_fade_speed(self) -> f32

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fn set_m_fade_speed(self, value: f32)

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fn m_clip(self) -> AnimationClip

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fn set_m_clip(self, value: AnimationClip)

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fn m_playable(self) -> Playable

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fn set_m_playable(self, value: Playable)

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fn m_wrap_mode(self) -> WrapMode

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fn set_m_wrap_mode(self, value: WrapMode)

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fn m_is_clone(self) -> bool

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fn set_m_is_clone(self, value: bool)

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fn m_ready_for_cleanup(self) -> bool

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fn set_m_ready_for_cleanup(self, value: bool)

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fn m_parent_state(self) -> SimpleAnimationPlayable_StateHandle

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fn set_m_parent_state(self, value: SimpleAnimationPlayable_StateHandle)

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fn m_weight_dirty(self) -> bool

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fn set_m_weight_dirty(self, value: bool)

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fn m_enabled_dirty(self) -> bool

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fn set_m_enabled_dirty(self, value: bool)

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fn m_time_is_up_to_date(self) -> bool

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fn set_m_time_is_up_to_date(self, value: bool)

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impl IlType for SimpleAnimationPlayable_StateInfo

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fn il_type() -> &'static Il2CppType

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impl Copy for SimpleAnimationPlayable_StateInfo

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impl IObject for SimpleAnimationPlayable_StateInfo

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MemberwiseClone() overload
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ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<__T> ISimpleAnimationPlayable_StateInfoMethods for __T

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fn initialize( self, name: impl Into<Il2CppString>, clip: impl Into<AnimationClip>, wrap_mode: impl Into<WrapMode>, )

Initialize(::unity::Il2CppString, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::wrapmode::WrapMode) overload
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fn get_time(self) -> f32

GetTime() overload
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fn set_time(self, new_time: impl Into<f32>)

SetTime(f32) overload
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fn enable(self)

Enable() overload
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fn disable(self)

Disable() overload
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fn pause(self)

Pause() overload
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fn play(self)

Play() overload
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fn stop(self)

Stop() overload
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fn force_weight(self, weight: impl Into<f32>)

ForceWeight(f32) overload
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fn set_weight(self, weight: impl Into<f32>)

SetWeight(f32) overload
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fn fade_to(self, weight: impl Into<f32>, speed: impl Into<f32>)

FadeTo(f32, f32) overload
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fn destroy_playable(self)

DestroyPlayable() overload
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fn set_as_clone_of(self, handle: impl Into<SimpleAnimationPlayable_StateHandle>)

SetAsCloneOf(crate::root::simpleanimationplayable::SimpleAnimationPlayable_StateHandle) overload
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fn get_enabled(self) -> bool

get_enabled() overload
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fn get_index(self) -> i32

get_index() overload
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fn set_index(self, value: impl Into<i32>)

set_index(i32) overload
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fn get_state_name(self) -> Il2CppString

get_stateName() overload
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fn set_state_name(self, value: impl Into<Il2CppString>)

set_stateName(::unity::Il2CppString) overload
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fn get_fading(self) -> bool

get_fading() overload
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fn get_target_weight(self) -> f32

get_targetWeight() overload
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fn get_weight(self) -> f32

get_weight() overload
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fn get_fade_speed(self) -> f32

get_fadeSpeed() overload
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fn get_speed(self) -> f32

get_speed() overload
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fn set_speed(self, value: impl Into<f32>)

set_speed(f32) overload
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fn get_playable_duration(self) -> f32

get_playableDuration() overload
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fn get_clip(self) -> AnimationClip

get_clip() overload
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fn set_playable(self, playable: impl Into<Playable>)

SetPlayable(crate::unity_engine::playables::playable::Playable) overload
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fn get_is_done(self) -> bool

get_isDone() overload
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fn get_playable(self) -> Playable

get_playable() overload
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fn get_wrap_mode(self) -> WrapMode

get_wrapMode() overload
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fn get_is_clone(self) -> bool

get_isClone() overload
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fn get_is_ready_for_cleanup(self) -> bool

get_isReadyForCleanup() overload
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fn get_parent_state(self) -> SimpleAnimationPlayable_StateHandle

get_parentState() overload
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fn get_enabled_dirty(self) -> bool

get_enabledDirty() overload
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fn get_weight_dirty(self) -> bool

get_weightDirty() overload
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fn reset_dirty_flags(self)

ResetDirtyFlags() overload
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fn invalidate_time(self)

InvalidateTime() overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.