pub struct AkAudioInputManager(/* private fields */);Expand description
IL2CPP class: AkAudioInputManager
Inherits: Object
Implementations§
Source§impl AkAudioInputManager
impl AkAudioInputManager
pub fn initialized() -> bool
pub fn set_initialized(value: bool)
pub fn audio_samples_delegates() -> Dictionary_2<u32, AkAudioInputManager_AudioSamplesDelegate>
pub fn set_audio_samples_delegates( value: Dictionary_2<u32, AkAudioInputManager_AudioSamplesDelegate>, )
pub fn audio_format_delegates() -> Dictionary_2<u32, AkAudioInputManager_AudioFormatDelegate>
pub fn set_audio_format_delegates( value: Dictionary_2<u32, AkAudioInputManager_AudioFormatDelegate>, )
pub fn audio_format() -> AkAudioFormat
pub fn set_audio_format(value: AkAudioFormat)
pub fn audio_samples_delegate() -> AkAudioInputManager_AudioSamplesInteropDelegate
pub fn set_audio_samples_delegate( value: AkAudioInputManager_AudioSamplesInteropDelegate, )
pub fn audio_format_delegate() -> AkAudioInputManager_AudioFormatInteropDelegate
pub fn set_audio_format_delegate( value: AkAudioInputManager_AudioFormatInteropDelegate, )
Source§impl AkAudioInputManager
impl AkAudioInputManager
Sourcepub fn post_audio_input_event(
ak_event_id: impl Into<u32>,
game_object: impl Into<GameObject>,
sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>,
format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>,
) -> u32
pub fn post_audio_input_event( ak_event_id: impl Into<u32>, game_object: impl Into<GameObject>, sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>, format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>, ) -> u32
PostAudioInputEvent(u32, crate::unity_engine::gameobject::GameObject, crate::root::akaudioinputmanager::AkAudioInputManager_AudioSamplesDelegate, crate::root::akaudioinputmanager::AkAudioInputManager_AudioFormatDelegate) overload
Sourcepub fn post_audio_input_event_2(
ak_event_name: impl Into<Il2CppString>,
game_object: impl Into<GameObject>,
sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>,
format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>,
) -> u32
pub fn post_audio_input_event_2( ak_event_name: impl Into<Il2CppString>, game_object: impl Into<GameObject>, sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>, format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>, ) -> u32
PostAudioInputEvent(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, crate::root::akaudioinputmanager::AkAudioInputManager_AudioSamplesDelegate, crate::root::akaudioinputmanager::AkAudioInputManager_AudioFormatDelegate) overload
Sourcepub fn internal_audio_samples_delegate(
playing_id: impl Into<u32>,
samples: impl Into<Array<f32>>,
channel_index: impl Into<u32>,
frames: impl Into<u32>,
) -> bool
pub fn internal_audio_samples_delegate( playing_id: impl Into<u32>, samples: impl Into<Array<f32>>, channel_index: impl Into<u32>, frames: impl Into<u32>, ) -> bool
InternalAudioSamplesDelegate(u32, ::unity::Array<f32>, u32, u32) overload
Sourcepub fn internal_audio_format_delegate(
playing_id: impl Into<u32>,
format: impl Into<IntPtr>,
)
pub fn internal_audio_format_delegate( playing_id: impl Into<u32>, format: impl Into<IntPtr>, )
InternalAudioFormatDelegate(u32, ::unity::IntPtr) overload
Sourcepub fn try_initialize()
pub fn try_initialize()
TryInitialize() overload
Sourcepub fn add_playing_id(
playing_id: impl Into<u32>,
sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>,
format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>,
)
pub fn add_playing_id( playing_id: impl Into<u32>, sample_delegate: impl Into<AkAudioInputManager_AudioSamplesDelegate>, format_delegate: impl Into<AkAudioInputManager_AudioFormatDelegate>, )
AddPlayingID(u32, crate::root::akaudioinputmanager::AkAudioInputManager_AudioSamplesDelegate, crate::root::akaudioinputmanager::AkAudioInputManager_AudioFormatDelegate) overload
Sourcepub fn event_callback(
cookie: impl Into<Object>,
type: impl Into<AkCallbackType>,
callback_info: impl Into<AkCallbackInfo>,
)
pub fn event_callback( cookie: impl Into<Object>, type: impl Into<AkCallbackType>, callback_info: impl Into<AkCallbackInfo>, )
EventCallback(crate::system::object::Object, crate::root::akcallbacktype::AkCallbackType, crate::root::akcallbackinfo::AkCallbackInfo) overload
Source§impl AkAudioInputManager
impl AkAudioInputManager
pub fn post_audio_input_event_method_info() -> &'static MethodInfo
pub fn post_audio_input_event_2_method_info() -> &'static MethodInfo
pub fn internal_audio_samples_delegate_method_info() -> &'static MethodInfo
pub fn internal_audio_format_delegate_method_info() -> &'static MethodInfo
pub fn try_initialize_method_info() -> &'static MethodInfo
pub fn add_playing_id_method_info() -> &'static MethodInfo
pub fn event_callback_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for AkAudioInputManager
impl ClassIdentity for AkAudioInputManager
Source§impl Clone for AkAudioInputManager
impl Clone for AkAudioInputManager
Source§fn clone(&self) -> AkAudioInputManager
fn clone(&self) -> AkAudioInputManager
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for AkAudioInputManager
impl FromIlInstance for AkAudioInputManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleimpl Copy for AkAudioInputManager
impl IAkAudioInputManager for AkAudioInputManager
impl IObject for AkAudioInputManager
Auto Trait Implementations§
impl Freeze for AkAudioInputManager
impl RefUnwindSafe for AkAudioInputManager
impl !Send for AkAudioInputManager
impl !Sync for AkAudioInputManager
impl Unpin for AkAudioInputManager
impl UnwindSafe for AkAudioInputManager
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