#[repr(C)]pub struct MapUIGauge_IconIndex {
pub value: i32,
}Expand description
Fields§
§value: i32Implementations§
Source§impl MapUIGauge_IconIndex
impl MapUIGauge_IconIndex
pub fn engage_gauge7_0() -> Self
pub fn engage_gauge7_1() -> Self
pub fn engage_gauge7_2() -> Self
pub fn engage_gauge7_3() -> Self
pub fn engage_gauge7_4() -> Self
pub fn engage_gauge7_5() -> Self
pub fn engage_gauge7_6() -> Self
pub fn engage_gauge7_full() -> Self
pub fn engage_gauge7_shine() -> Self
pub fn engage_gauge6_0() -> Self
pub fn engage_gauge6_1() -> Self
pub fn engage_gauge6_2() -> Self
pub fn engage_gauge6_3() -> Self
pub fn engage_gauge6_4() -> Self
pub fn engage_gauge6_5() -> Self
pub fn engage_gauge6_full() -> Self
pub fn engage_gauge6_shine() -> Self
pub fn engage_gauge5_0() -> Self
pub fn engage_gauge5_1() -> Self
pub fn engage_gauge5_2() -> Self
pub fn engage_gauge5_3() -> Self
pub fn engage_gauge5_4() -> Self
pub fn engage_gauge5_full() -> Self
pub fn engage_gauge5_shine() -> Self
pub fn engage_gauge_darkness() -> Self
pub fn engage_gauge_rampage() -> Self
pub fn count_max_effect_blue() -> Self
pub fn count_max_effect_red() -> Self
pub fn engage_count0() -> Self
pub fn engage_count0_shine() -> Self
pub fn engage_count1() -> Self
pub fn engage_count1_shine() -> Self
pub fn engage_count2() -> Self
pub fn engage_count2_shine() -> Self
pub fn engage_count3() -> Self
pub fn engage_count3_shine() -> Self
pub fn engage_count4() -> Self
pub fn engage_count4_shine() -> Self
pub fn disadvantage_efficary() -> Self
pub fn critical() -> Self
pub fn balloon_efficacy_horse() -> Self
pub fn balloon_efficacy_armor() -> Self
pub fn balloon_efficacy_fly() -> Self
pub fn balloon_efficacy_dragon() -> Self
pub fn balloon_efficacy_evil_dragon() -> Self
pub fn balloon_efficacy_morph() -> Self
pub fn trilemma() -> Self
pub fn talk() -> Self
pub fn reliance_c() -> Self
pub fn reliance_b() -> Self
pub fn reliance_a() -> Self
pub fn reliance_a_plus() -> Self
pub fn no_counter() -> Self
pub fn no_magic() -> Self
pub fn no_move() -> Self
pub fn poison0() -> Self
pub fn poison1() -> Self
pub fn poison2() -> Self
pub fn fang_curse0() -> Self
pub fn fang_curse1() -> Self
pub fn fang_curse2() -> Self
pub fn fang_curse3() -> Self
pub fn status_up() -> Self
pub fn status_down() -> Self
pub fn not_enhance() -> Self
pub fn chain_guard() -> Self
pub fn decoy() -> Self
pub fn engage_charge() -> Self
pub fn dual_guard() -> Self
pub fn drop_item() -> Self
pub fn marth() -> Self
pub fn marth_darkness() -> Self
pub fn siglud() -> Self
pub fn siglud_darkness() -> Self
pub fn celica() -> Self
pub fn celica_darkness() -> Self
pub fn micaiah() -> Self
pub fn micaiah_darkness() -> Self
pub fn roy() -> Self
pub fn roy_darkness() -> Self
pub fn leaf() -> Self
pub fn leaf_darkness() -> Self
pub fn lucina() -> Self
pub fn lucina_darkness() -> Self
pub fn lin() -> Self
pub fn lin_darkness() -> Self
pub fn ike() -> Self
pub fn ike_darkness() -> Self
pub fn byleth() -> Self
pub fn byleth_darkness() -> Self
pub fn kamui() -> Self
pub fn kamui_darkness() -> Self
pub fn eirik() -> Self
pub fn eirik_darkness() -> Self
pub fn ephraim() -> Self
pub fn ephraim_darkness() -> Self
pub fn lueur_male() -> Self
pub fn lueur_female() -> Self
pub fn dark_emblem() -> Self
pub fn mediuth_efficacy() -> Self
pub fn duma_efficacy() -> Self
pub fn loptous_efficacy() -> Self
pub fn veld_efficacy() -> Self
pub fn idenn_efficacy() -> Self
pub fn nergal_efficacy() -> Self
pub fn fodeth_efficacy() -> Self
pub fn ashnard_efficacy() -> Self
pub fn astarte_efficacy() -> Self
pub fn gimle_efficacy() -> Self
pub fn hydra_efficacy() -> Self
pub fn nemesis_efficacy() -> Self
pub fn sword() -> Self
pub fn lance() -> Self
pub fn axe() -> Self
pub fn bow() -> Self
pub fn magic() -> Self
pub fn dagger() -> Self
pub fn support_rod() -> Self
pub fn interference_rod() -> Self
pub fn both_rod() -> Self
pub fn fist() -> Self
pub fn breath() -> Self
pub fn hp_gauge_base() -> Self
pub fn hp_gauge_blue() -> Self
pub fn hp_gauge_green() -> Self
pub fn hp_gauge_red() -> Self
pub fn hp_gauge_yellow() -> Self
pub fn hp_gauge_frame() -> Self
pub fn hp_gauge_frame_boss() -> Self
pub fn hp_gauge_damage() -> Self
pub fn hp_gauge_heal() -> Self
pub fn hp_stock() -> Self
pub fn hp_stock_rampage() -> Self
pub fn hp_stock_companion() -> Self
pub fn not_move() -> Self
pub fn defense() -> Self
pub fn rush() -> Self
pub fn response_a() -> Self
pub fn response_b() -> Self
pub fn response_c() -> Self
pub fn claude() -> Self
pub fn claude_darkness() -> Self
pub fn dimitri() -> Self
pub fn dimitri_darkness() -> Self
pub fn edelgard() -> Self
pub fn edelgard_darkness() -> Self
pub fn tiki() -> Self
pub fn tiki_darkness() -> Self
pub fn effect_holy_shield() -> Self
pub fn effect_falling_starts() -> Self
pub fn camilla() -> Self
pub fn camilla_darkness() -> Self
pub fn hector() -> Self
pub fn hector_darkness() -> Self
pub fn senerio() -> Self
pub fn senerio_darkness() -> Self
pub fn enchantment() -> Self
pub fn gaze_diagonally() -> Self
pub fn engage_wait() -> Self
pub fn magic_shield() -> Self
pub fn chrom() -> Self
pub fn chrom_darkness() -> Self
pub fn veronica() -> Self
pub fn veronica_darkness() -> Self
pub fn bullet() -> Self
pub fn full_bullet() -> Self
pub fn no_image() -> Self
pub fn num() -> Self
Trait Implementations§
Source§impl ClassIdentity for MapUIGauge_IconIndex
impl ClassIdentity for MapUIGauge_IconIndex
Source§impl Clone for MapUIGauge_IconIndex
impl Clone for MapUIGauge_IconIndex
Source§fn clone(&self) -> MapUIGauge_IconIndex
fn clone(&self) -> MapUIGauge_IconIndex
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MapUIGauge_IconIndex
impl Debug for MapUIGauge_IconIndex
Source§impl PartialEq for MapUIGauge_IconIndex
impl PartialEq for MapUIGauge_IconIndex
impl Copy for MapUIGauge_IconIndex
impl Eq for MapUIGauge_IconIndex
impl StructuralPartialEq for MapUIGauge_IconIndex
Auto Trait Implementations§
impl Freeze for MapUIGauge_IconIndex
impl RefUnwindSafe for MapUIGauge_IconIndex
impl Send for MapUIGauge_IconIndex
impl Sync for MapUIGauge_IconIndex
impl Unpin for MapUIGauge_IconIndex
impl UnwindSafe for MapUIGauge_IconIndex
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)