Skip to main content

IAkAuxSendArrayMethods

Trait IAkAuxSendArrayMethods 

Source
pub trait IAkAuxSendArrayMethods: IAkAuxSendArray {
Show 15 methods // Provided methods fn ctor(self) { ... } fn get_item(self, index: impl Into<i32>) -> AkAuxSendValue { ... } fn get_is_full(self) -> bool { ... } fn dispose(self) { ... } fn finalize(self) { ... } fn reset(self) { ... } fn add( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool { ... } fn add_2( self, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool { ... } fn contains( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, ) -> bool { ... } fn contains_2(self, in_aux_bus_id: impl Into<u32>) -> bool { ... } fn set_values(self, game_object: impl Into<GameObject>) -> AKRESULT { ... } fn get_values(self, game_object: impl Into<GameObject>) -> AKRESULT { ... } fn get_buffer(self) -> IntPtr { ... } fn count(self) -> i32 { ... } fn get_object_ptr(self, index: impl Into<i32>) -> IntPtr { ... }
}

Provided Methods§

Source

fn ctor(self)

.ctor() overload

Source

fn get_item(self, index: impl Into<i32>) -> AkAuxSendValue

get_Item(i32) overload

Source

fn get_is_full(self) -> bool

get_isFull() overload

Source

fn dispose(self)

Dispose() overload

Source

fn finalize(self)

Finalize() overload

Source

fn reset(self)

Reset() overload

Source

fn add( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool

Add(crate::unity_engine::gameobject::GameObject, u32, f32) overload

Source

fn add_2( self, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool

Add(u32, f32) overload

Source

fn contains( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, ) -> bool

Contains(crate::unity_engine::gameobject::GameObject, u32) overload

Source

fn contains_2(self, in_aux_bus_id: impl Into<u32>) -> bool

Contains(u32) overload

Source

fn set_values(self, game_object: impl Into<GameObject>) -> AKRESULT

SetValues(crate::unity_engine::gameobject::GameObject) overload

Source

fn get_values(self, game_object: impl Into<GameObject>) -> AKRESULT

GetValues(crate::unity_engine::gameobject::GameObject) overload

Source

fn get_buffer(self) -> IntPtr

GetBuffer() overload

Source

fn count(self) -> i32

Count() overload

Source

fn get_object_ptr(self, index: impl Into<i32>) -> IntPtr

GetObjectPtr(i32) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAkAuxSendArray> IAkAuxSendArrayMethods for __T

Available on crate feature root-akauxsendarray only.