pub trait IAkAuxSendArrayMethods: IAkAuxSendArray {
Show 15 methods
// Provided methods
fn ctor(self) { ... }
fn get_item(self, index: impl Into<i32>) -> AkAuxSendValue { ... }
fn get_is_full(self) -> bool { ... }
fn dispose(self) { ... }
fn finalize(self) { ... }
fn reset(self) { ... }
fn add(
self,
in_listener_game_obj: impl Into<GameObject>,
in_aux_bus_id: impl Into<u32>,
in_f_value: impl Into<f32>,
) -> bool { ... }
fn add_2(
self,
in_aux_bus_id: impl Into<u32>,
in_f_value: impl Into<f32>,
) -> bool { ... }
fn contains(
self,
in_listener_game_obj: impl Into<GameObject>,
in_aux_bus_id: impl Into<u32>,
) -> bool { ... }
fn contains_2(self, in_aux_bus_id: impl Into<u32>) -> bool { ... }
fn set_values(self, game_object: impl Into<GameObject>) -> AKRESULT { ... }
fn get_values(self, game_object: impl Into<GameObject>) -> AKRESULT { ... }
fn get_buffer(self) -> IntPtr { ... }
fn count(self) -> i32 { ... }
fn get_object_ptr(self, index: impl Into<i32>) -> IntPtr { ... }
}Provided Methods§
Sourcefn get_item(self, index: impl Into<i32>) -> AkAuxSendValue
fn get_item(self, index: impl Into<i32>) -> AkAuxSendValue
get_Item(i32) overload
Sourcefn get_is_full(self) -> bool
fn get_is_full(self) -> bool
get_isFull() overload
Sourcefn add(
self,
in_listener_game_obj: impl Into<GameObject>,
in_aux_bus_id: impl Into<u32>,
in_f_value: impl Into<f32>,
) -> bool
fn add( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool
Add(crate::unity_engine::gameobject::GameObject, u32, f32) overload
Sourcefn add_2(
self,
in_aux_bus_id: impl Into<u32>,
in_f_value: impl Into<f32>,
) -> bool
fn add_2( self, in_aux_bus_id: impl Into<u32>, in_f_value: impl Into<f32>, ) -> bool
Add(u32, f32) overload
Sourcefn contains(
self,
in_listener_game_obj: impl Into<GameObject>,
in_aux_bus_id: impl Into<u32>,
) -> bool
fn contains( self, in_listener_game_obj: impl Into<GameObject>, in_aux_bus_id: impl Into<u32>, ) -> bool
Contains(crate::unity_engine::gameobject::GameObject, u32) overload
Sourcefn contains_2(self, in_aux_bus_id: impl Into<u32>) -> bool
fn contains_2(self, in_aux_bus_id: impl Into<u32>) -> bool
Contains(u32) overload
Sourcefn set_values(self, game_object: impl Into<GameObject>) -> AKRESULT
fn set_values(self, game_object: impl Into<GameObject>) -> AKRESULT
SetValues(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_values(self, game_object: impl Into<GameObject>) -> AKRESULT
fn get_values(self, game_object: impl Into<GameObject>) -> AKRESULT
GetValues(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_buffer(self) -> IntPtr
fn get_buffer(self) -> IntPtr
GetBuffer() overload
Sourcefn get_object_ptr(self, index: impl Into<i32>) -> IntPtr
fn get_object_ptr(self, index: impl Into<i32>) -> IntPtr
GetObjectPtr(i32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkAuxSendArray> IAkAuxSendArrayMethods for __T
Available on crate feature
root-akauxsendarray only.