pub trait IAkRTPCPlayableMethods: IAkRTPCPlayable {
// Provided methods
fn get_owning_clip(self) -> TimelineClip { ... }
fn set_owning_clip(self, value: impl Into<TimelineClip>) { ... }
fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
self,
) -> ClipCaps { ... }
fn create_playable(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
) -> Playable { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_owning_clip(self) -> TimelineClip
fn get_owning_clip(self) -> TimelineClip
get_OwningClip() overload
Sourcefn set_owning_clip(self, value: impl Into<TimelineClip>)
fn set_owning_clip(self, value: impl Into<TimelineClip>)
set_OwningClip(crate::unity_engine::timeline::timelineclip::TimelineClip) overload
Sourcefn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> ClipCaps
fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> ClipCaps
UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps() overload
Sourcefn create_playable(
self,
graph: impl Into<PlayableGraph>,
go: impl Into<GameObject>,
) -> Playable
fn create_playable( self, graph: impl Into<PlayableGraph>, go: impl Into<GameObject>, ) -> Playable
CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkRTPCPlayable> IAkRTPCPlayableMethods for __T
Available on crate feature
root-akrtpcplayable only.