pub trait IAkRoomAwareObjectMethods: IAkRoomAwareObject {
// Provided methods
fn awake(self) { ... }
fn on_enable(self) { ... }
fn on_disable(self) { ... }
fn on_destroy(self) { ... }
fn set_game_object_in_highest_priority_active_and_enabled_room(self) { ... }
fn set_game_object_in_room(self, room: impl Into<AkRoom>) { ... }
fn entered_room(self, room: impl Into<AkRoom>) { ... }
fn exited_room(self, room: impl Into<AkRoom>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn on_disable(self)
fn on_disable(self)
OnDisable() overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn set_game_object_in_highest_priority_active_and_enabled_room(self)
fn set_game_object_in_highest_priority_active_and_enabled_room(self)
SetGameObjectInHighestPriorityActiveAndEnabledRoom() overload
Sourcefn set_game_object_in_room(self, room: impl Into<AkRoom>)
fn set_game_object_in_room(self, room: impl Into<AkRoom>)
SetGameObjectInRoom(crate::root::akroom::AkRoom) overload
Sourcefn entered_room(self, room: impl Into<AkRoom>)
fn entered_room(self, room: impl Into<AkRoom>)
EnteredRoom(crate::root::akroom::AkRoom) overload
Sourcefn exited_room(self, room: impl Into<AkRoom>)
fn exited_room(self, room: impl Into<AkRoom>)
ExitedRoom(crate::root::akroom::AkRoom) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkRoomAwareObject> IAkRoomAwareObjectMethods for __T
Available on crate feature
root-akroomawareobject only.