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IAkRoomAwareObjectMethods

Trait IAkRoomAwareObjectMethods 

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pub trait IAkRoomAwareObjectMethods: IAkRoomAwareObject {
    // Provided methods
    fn awake(self) { ... }
    fn on_enable(self) { ... }
    fn on_disable(self) { ... }
    fn on_destroy(self) { ... }
    fn set_game_object_in_highest_priority_active_and_enabled_room(self) { ... }
    fn set_game_object_in_room(self, room: impl Into<AkRoom>) { ... }
    fn entered_room(self, room: impl Into<AkRoom>) { ... }
    fn exited_room(self, room: impl Into<AkRoom>) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn awake(self)

Awake() overload

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fn on_enable(self)

OnEnable() overload

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fn on_disable(self)

OnDisable() overload

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fn on_destroy(self)

OnDestroy() overload

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fn set_game_object_in_highest_priority_active_and_enabled_room(self)

SetGameObjectInHighestPriorityActiveAndEnabledRoom() overload

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fn set_game_object_in_room(self, room: impl Into<AkRoom>)

SetGameObjectInRoom(crate::root::akroom::AkRoom) overload

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fn entered_room(self, room: impl Into<AkRoom>)

EnteredRoom(crate::root::akroom::AkRoom) overload

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fn exited_room(self, room: impl Into<AkRoom>)

ExitedRoom(crate::root::akroom::AkRoom) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkRoomAwareObject> IAkRoomAwareObjectMethods for __T

Available on crate feature root-akroomawareobject only.