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IAkTimelineRtpcPlayableBehaviourMethods

Trait IAkTimelineRtpcPlayableBehaviourMethods 

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pub trait IAkTimelineRtpcPlayableBehaviourMethods: IAkTimelineRtpcPlayableBehaviour {
    // Provided methods
    fn set_set_globally(self, value: impl Into<bool>) { ... }
    fn get_set_globally(self) -> bool { ... }
    fn set_game_object(self, value: impl Into<GameObject>) { ... }
    fn get_game_object(self) -> GameObject { ... }
    fn process_frame(
        self,
        playable: impl Into<Playable>,
        frame_data: impl Into<FrameData>,
        player_data: impl Into<Object>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn set_set_globally(self, value: impl Into<bool>)

set_setGlobally(bool) overload

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fn get_set_globally(self) -> bool

get_setGlobally() overload

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fn set_game_object(self, value: impl Into<GameObject>)

set_gameObject(crate::unity_engine::gameobject::GameObject) overload

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fn get_game_object(self) -> GameObject

get_gameObject() overload

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fn process_frame( self, playable: impl Into<Playable>, frame_data: impl Into<FrameData>, player_data: impl Into<Object>, )

ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IAkTimelineRtpcPlayableBehaviour> IAkTimelineRtpcPlayableBehaviourMethods for __T

Available on crate feature root-aktimelinertpcplayablebehaviour only.