pub trait IAkTimelineRtpcPlayableBehaviourMethods: IAkTimelineRtpcPlayableBehaviour {
// Provided methods
fn set_set_globally(self, value: impl Into<bool>) { ... }
fn get_set_globally(self) -> bool { ... }
fn set_game_object(self, value: impl Into<GameObject>) { ... }
fn get_game_object(self) -> GameObject { ... }
fn process_frame(
self,
playable: impl Into<Playable>,
frame_data: impl Into<FrameData>,
player_data: impl Into<Object>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn set_set_globally(self, value: impl Into<bool>)
fn set_set_globally(self, value: impl Into<bool>)
set_setGlobally(bool) overload
Sourcefn get_set_globally(self) -> bool
fn get_set_globally(self) -> bool
get_setGlobally() overload
Sourcefn set_game_object(self, value: impl Into<GameObject>)
fn set_game_object(self, value: impl Into<GameObject>)
set_gameObject(crate::unity_engine::gameobject::GameObject) overload
Sourcefn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overload
Sourcefn process_frame(
self,
playable: impl Into<Playable>,
frame_data: impl Into<FrameData>,
player_data: impl Into<Object>,
)
fn process_frame( self, playable: impl Into<Playable>, frame_data: impl Into<FrameData>, player_data: impl Into<Object>, )
ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAkTimelineRtpcPlayableBehaviour> IAkTimelineRtpcPlayableBehaviourMethods for __T
Available on crate feature
root-aktimelinertpcplayablebehaviour only.