pub trait IConfigMenuItemContentMethods: IConfigMenuItemContent {
// Provided methods
fn build_text(self) { ... }
fn update_text_color(self) { ... }
fn set_active(self, obj: impl Into<GameObject>, enable: impl Into<bool>) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn build_text(self)
fn build_text(self)
BuildText() overload
Sourcefn update_text_color(self)
fn update_text_color(self)
UpdateTextColor() overload
Sourcefn set_active(self, obj: impl Into<GameObject>, enable: impl Into<bool>)
fn set_active(self, obj: impl Into<GameObject>, enable: impl Into<bool>)
SetActive(crate::unity_engine::gameobject::GameObject, bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IConfigMenuItemContent> IConfigMenuItemContentMethods for __T
Available on crate feature
root-configmenuitemcontent only.