pub trait IEncountIcon: IMonoBehaviour {
// Provided methods
fn m_unit_icon(self) -> UnitIcon { ... }
fn set_m_unit_icon(self, value: UnitIcon) { ... }
fn m_is_collider_hit(self) -> bool { ... }
fn set_m_is_collider_hit(self, value: bool) { ... }
fn m_gmap_spot(self) -> GmapSpot { ... }
fn set_m_gmap_spot(self, value: GmapSpot) { ... }
fn m_rect_transform(self) -> RectTransform { ... }
fn set_m_rect_transform(self, value: RectTransform) { ... }
fn m_child_objects(self) -> List_1<GameObject> { ... }
fn set_m_child_objects(self, value: List_1<GameObject>) { ... }
fn m_initialized(self) -> bool { ... }
fn set_m_initialized(self, value: bool) { ... }
}Provided Methods§
fn m_unit_icon(self) -> UnitIcon
fn set_m_unit_icon(self, value: UnitIcon)
fn m_is_collider_hit(self) -> bool
fn set_m_is_collider_hit(self, value: bool)
fn m_gmap_spot(self) -> GmapSpot
fn set_m_gmap_spot(self, value: GmapSpot)
fn m_rect_transform(self) -> RectTransform
fn set_m_rect_transform(self, value: RectTransform)
fn m_child_objects(self) -> List_1<GameObject>
fn set_m_child_objects(self, value: List_1<GameObject>)
fn m_initialized(self) -> bool
fn set_m_initialized(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.