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ISimpleAnimationPlayable

Trait ISimpleAnimationPlayable 

Source
pub trait ISimpleAnimationPlayable: IPlayableBehaviour {
Show 16 methods // Provided methods fn m_state_queue(self) -> LinkedList_1<SimpleAnimationPlayable_QueuedState> { ... } fn set_m_state_queue( self, value: LinkedList_1<SimpleAnimationPlayable_QueuedState>, ) { ... } fn m_states(self) -> SimpleAnimationPlayable_StateManagement { ... } fn set_m_states(self, value: SimpleAnimationPlayable_StateManagement) { ... } fn m_initialized(self) -> bool { ... } fn set_m_initialized(self, value: bool) { ... } fn m_keep_stopped_playables_connected(self) -> bool { ... } fn set_m_keep_stopped_playables_connected(self, value: bool) { ... } fn m_actual_playable(self) -> Playable { ... } fn set_m_actual_playable(self, value: Playable) { ... } fn m_mixer(self) -> AnimationMixerPlayable { ... } fn set_m_mixer(self, value: AnimationMixerPlayable) { ... } fn on_done(self) -> Action { ... } fn set_on_done(self, value: Action) { ... } fn m_states_version(self) -> i32 { ... } fn set_m_states_version(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§