pub struct SimpleAnimationPlayable_StateManagement(/* private fields */);Expand description
IL2CPP class: SimpleAnimationPlayable.StateManagement
Inherits: Object
Implementations§
Source§impl SimpleAnimationPlayable_StateManagement
impl SimpleAnimationPlayable_StateManagement
pub fn get_count_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn insert_state_method_info() -> &'static MethodInfo
pub fn any_state_playing_method_info() -> &'static MethodInfo
pub fn remove_state_method_info() -> &'static MethodInfo
pub fn remove_clip_method_info() -> &'static MethodInfo
pub fn find_state_method_info() -> &'static MethodInfo
pub fn enable_state_method_info() -> &'static MethodInfo
pub fn disable_state_method_info() -> &'static MethodInfo
pub fn set_input_weight_method_info() -> &'static MethodInfo
pub fn set_state_time_method_info() -> &'static MethodInfo
pub fn get_state_time_method_info() -> &'static MethodInfo
pub fn is_clone_of_method_info() -> &'static MethodInfo
pub fn get_state_speed_method_info() -> &'static MethodInfo
pub fn set_state_speed_method_info() -> &'static MethodInfo
pub fn get_input_weight_method_info() -> &'static MethodInfo
pub fn get_state_length_method_info() -> &'static MethodInfo
pub fn get_clip_length_method_info() -> &'static MethodInfo
pub fn get_state_playable_duration_method_info() -> &'static MethodInfo
pub fn get_state_clip_method_info() -> &'static MethodInfo
pub fn get_state_wrap_mode_method_info() -> &'static MethodInfo
pub fn get_state_name_method_info() -> &'static MethodInfo
pub fn set_state_name_method_info() -> &'static MethodInfo
pub fn stop_state_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for SimpleAnimationPlayable_StateManagement
impl Clone for SimpleAnimationPlayable_StateManagement
Source§fn clone(&self) -> SimpleAnimationPlayable_StateManagement
fn clone(&self) -> SimpleAnimationPlayable_StateManagement
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SimpleAnimationPlayable_StateManagement
impl FromIlInstance for SimpleAnimationPlayable_StateManagement
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ISimpleAnimationPlayable_StateManagement for SimpleAnimationPlayable_StateManagement
impl ISimpleAnimationPlayable_StateManagement for SimpleAnimationPlayable_StateManagement
fn m_states(self) -> List_1<SimpleAnimationPlayable_StateInfo>
fn set_m_states(self, value: List_1<SimpleAnimationPlayable_StateInfo>)
fn m_count(self) -> i32
fn set_m_count(self, value: i32)
Source§impl IlType for SimpleAnimationPlayable_StateManagement
impl IlType for SimpleAnimationPlayable_StateManagement
impl Copy for SimpleAnimationPlayable_StateManagement
impl IObject for SimpleAnimationPlayable_StateManagement
Auto Trait Implementations§
impl Freeze for SimpleAnimationPlayable_StateManagement
impl RefUnwindSafe for SimpleAnimationPlayable_StateManagement
impl !Send for SimpleAnimationPlayable_StateManagement
impl !Sync for SimpleAnimationPlayable_StateManagement
impl Unpin for SimpleAnimationPlayable_StateManagement
impl UnwindSafe for SimpleAnimationPlayable_StateManagement
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISimpleAnimationPlayable_StateManagementMethods for __Twhere
__T: ISimpleAnimationPlayable_StateManagement,
impl<__T> ISimpleAnimationPlayable_StateManagementMethods for __Twhere
__T: ISimpleAnimationPlayable_StateManagement,
Source§fn get_item(self, i: impl Into<i32>) -> SimpleAnimationPlayable_StateInfo
fn get_item(self, i: impl Into<i32>) -> SimpleAnimationPlayable_StateInfo
get_Item(i32) overloadSource§fn insert_state(self) -> SimpleAnimationPlayable_StateInfo
fn insert_state(self) -> SimpleAnimationPlayable_StateInfo
InsertState() overloadSource§fn any_state_playing(self) -> bool
fn any_state_playing(self) -> bool
AnyStatePlaying() overloadSource§fn remove_state(self, index: impl Into<i32>)
fn remove_state(self, index: impl Into<i32>)
RemoveState(i32) overloadSource§fn remove_clip(self, clip: impl Into<AnimationClip>) -> bool
fn remove_clip(self, clip: impl Into<AnimationClip>) -> bool
RemoveClip(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn find_state(
self,
name: impl Into<Il2CppString>,
) -> SimpleAnimationPlayable_StateInfo
fn find_state( self, name: impl Into<Il2CppString>, ) -> SimpleAnimationPlayable_StateInfo
FindState(::unity::Il2CppString) overloadSource§fn enable_state(self, index: impl Into<i32>)
fn enable_state(self, index: impl Into<i32>)
EnableState(i32) overloadSource§fn disable_state(self, index: impl Into<i32>)
fn disable_state(self, index: impl Into<i32>)
DisableState(i32) overloadSource§fn set_input_weight(self, index: impl Into<i32>, weight: impl Into<f32>)
fn set_input_weight(self, index: impl Into<i32>, weight: impl Into<f32>)
SetInputWeight(i32, f32) overloadSource§fn set_state_time(self, index: impl Into<i32>, time: impl Into<f32>)
fn set_state_time(self, index: impl Into<i32>, time: impl Into<f32>)
SetStateTime(i32, f32) overloadSource§fn get_state_time(self, index: impl Into<i32>) -> f32
fn get_state_time(self, index: impl Into<i32>) -> f32
GetStateTime(i32) overloadSource§fn is_clone_of(
self,
potential_clone_index: impl Into<i32>,
original_index: impl Into<i32>,
) -> bool
fn is_clone_of( self, potential_clone_index: impl Into<i32>, original_index: impl Into<i32>, ) -> bool
IsCloneOf(i32, i32) overloadSource§fn get_state_speed(self, index: impl Into<i32>) -> f32
fn get_state_speed(self, index: impl Into<i32>) -> f32
GetStateSpeed(i32) overloadSource§fn set_state_speed(self, index: impl Into<i32>, value: impl Into<f32>)
fn set_state_speed(self, index: impl Into<i32>, value: impl Into<f32>)
SetStateSpeed(i32, f32) overloadSource§fn get_input_weight(self, index: impl Into<i32>) -> f32
fn get_input_weight(self, index: impl Into<i32>) -> f32
GetInputWeight(i32) overloadSource§fn get_state_length(self, index: impl Into<i32>) -> f32
fn get_state_length(self, index: impl Into<i32>) -> f32
GetStateLength(i32) overloadSource§fn get_clip_length(self, index: impl Into<i32>) -> f32
fn get_clip_length(self, index: impl Into<i32>) -> f32
GetClipLength(i32) overloadSource§fn get_state_playable_duration(self, index: impl Into<i32>) -> f32
fn get_state_playable_duration(self, index: impl Into<i32>) -> f32
GetStatePlayableDuration(i32) overloadSource§fn get_state_clip(self, index: impl Into<i32>) -> AnimationClip
fn get_state_clip(self, index: impl Into<i32>) -> AnimationClip
GetStateClip(i32) overloadSource§fn get_state_wrap_mode(self, index: impl Into<i32>) -> WrapMode
fn get_state_wrap_mode(self, index: impl Into<i32>) -> WrapMode
GetStateWrapMode(i32) overloadSource§fn get_state_name(self, index: impl Into<i32>) -> Il2CppString
fn get_state_name(self, index: impl Into<i32>) -> Il2CppString
GetStateName(i32) overloadSource§fn set_state_name(self, index: impl Into<i32>, name: impl Into<Il2CppString>)
fn set_state_name(self, index: impl Into<i32>, name: impl Into<Il2CppString>)
SetStateName(i32, ::unity::Il2CppString) overloadSource§fn stop_state(self, index: impl Into<i32>, cleanup: impl Into<bool>)
fn stop_state(self, index: impl Into<i32>, cleanup: impl Into<bool>)
StopState(i32, bool) overload