pub trait IUVFlag: IMaterialBehaviour {
Show 14 methods
// Provided methods
fn m_cycle(self) -> f32 { ... }
fn set_m_cycle(self, value: f32) { ... }
fn m_range_u(self) -> Vector2 { ... }
fn set_m_range_u(self, value: Vector2) { ... }
fn m_range_v(self) -> Vector2 { ... }
fn set_m_range_v(self, value: Vector2) { ... }
fn m_range_x(self) -> Vector2 { ... }
fn set_m_range_x(self, value: Vector2) { ... }
fn m_range_y(self) -> Vector2 { ... }
fn set_m_range_y(self, value: Vector2) { ... }
fn m_range_z(self) -> Vector2 { ... }
fn set_m_range_z(self, value: Vector2) { ... }
fn m_position(self) -> Vector3 { ... }
fn set_m_position(self, value: Vector3) { ... }
}Provided Methods§
fn m_cycle(self) -> f32
fn set_m_cycle(self, value: f32)
fn m_range_u(self) -> Vector2
fn set_m_range_u(self, value: Vector2)
fn m_range_v(self) -> Vector2
fn set_m_range_v(self, value: Vector2)
fn m_range_x(self) -> Vector2
fn set_m_range_x(self, value: Vector2)
fn m_range_y(self) -> Vector2
fn set_m_range_y(self, value: Vector2)
fn m_range_z(self) -> Vector2
fn set_m_range_z(self, value: Vector2)
fn m_position(self) -> Vector3
fn set_m_position(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.