pub trait IFinger: IObject {
Show 34 methods
// Provided methods
fn weight(self) -> f32 { ... }
fn set_weight(self, value: f32) { ... }
fn rotation_weight(self) -> f32 { ... }
fn set_rotation_weight(self, value: f32) { ... }
fn rotation_dof(self) -> Finger_DOF { ... }
fn set_rotation_dof(self, value: Finger_DOF) { ... }
fn fix_bone1_twist(self) -> bool { ... }
fn set_fix_bone1_twist(self, value: bool) { ... }
fn bone1(self) -> Transform { ... }
fn set_bone1(self, value: Transform) { ... }
fn bone2(self) -> Transform { ... }
fn set_bone2(self, value: Transform) { ... }
fn bone3(self) -> Transform { ... }
fn set_bone3(self, value: Transform) { ... }
fn tip(self) -> Transform { ... }
fn set_tip(self, value: Transform) { ... }
fn target(self) -> Transform { ... }
fn set_target(self, value: Transform) { ... }
fn solver(self) -> IKSolverLimb { ... }
fn set_solver(self, value: IKSolverLimb) { ... }
fn bone3_relative_to_target(self) -> Quaternion { ... }
fn set_bone3_relative_to_target(self, value: Quaternion) { ... }
fn bone3_default_local_position(self) -> Vector3 { ... }
fn set_bone3_default_local_position(self, value: Vector3) { ... }
fn bone3_default_local_rotation(self) -> Quaternion { ... }
fn set_bone3_default_local_rotation(self, value: Quaternion) { ... }
fn bone1_axis(self) -> Vector3 { ... }
fn set_bone1_axis(self, value: Vector3) { ... }
fn tip_axis(self) -> Vector3 { ... }
fn set_tip_axis(self, value: Vector3) { ... }
fn bone1_twist_axis(self) -> Vector3 { ... }
fn set_bone1_twist_axis(self, value: Vector3) { ... }
fn default_bend_normal(self) -> Vector3 { ... }
fn set_default_bend_normal(self, value: Vector3) { ... }
}Provided Methods§
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn rotation_weight(self) -> f32
fn set_rotation_weight(self, value: f32)
fn rotation_dof(self) -> Finger_DOF
fn set_rotation_dof(self, value: Finger_DOF)
fn fix_bone1_twist(self) -> bool
fn set_fix_bone1_twist(self, value: bool)
fn bone1(self) -> Transform
fn set_bone1(self, value: Transform)
fn bone2(self) -> Transform
fn set_bone2(self, value: Transform)
fn bone3(self) -> Transform
fn set_bone3(self, value: Transform)
fn tip(self) -> Transform
fn set_tip(self, value: Transform)
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn solver(self) -> IKSolverLimb
fn set_solver(self, value: IKSolverLimb)
fn bone3_relative_to_target(self) -> Quaternion
fn set_bone3_relative_to_target(self, value: Quaternion)
fn bone3_default_local_position(self) -> Vector3
fn set_bone3_default_local_position(self, value: Vector3)
fn bone3_default_local_rotation(self) -> Quaternion
fn set_bone3_default_local_rotation(self, value: Quaternion)
fn bone1_axis(self) -> Vector3
fn set_bone1_axis(self, value: Vector3)
fn tip_axis(self) -> Vector3
fn set_tip_axis(self, value: Vector3)
fn bone1_twist_axis(self) -> Vector3
fn set_bone1_twist_axis(self, value: Vector3)
fn default_bend_normal(self) -> Vector3
fn set_default_bend_normal(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.