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IFinger

Trait IFinger 

Source
pub trait IFinger: IObject {
Show 34 methods // Provided methods fn weight(self) -> f32 { ... } fn set_weight(self, value: f32) { ... } fn rotation_weight(self) -> f32 { ... } fn set_rotation_weight(self, value: f32) { ... } fn rotation_dof(self) -> Finger_DOF { ... } fn set_rotation_dof(self, value: Finger_DOF) { ... } fn fix_bone1_twist(self) -> bool { ... } fn set_fix_bone1_twist(self, value: bool) { ... } fn bone1(self) -> Transform { ... } fn set_bone1(self, value: Transform) { ... } fn bone2(self) -> Transform { ... } fn set_bone2(self, value: Transform) { ... } fn bone3(self) -> Transform { ... } fn set_bone3(self, value: Transform) { ... } fn tip(self) -> Transform { ... } fn set_tip(self, value: Transform) { ... } fn target(self) -> Transform { ... } fn set_target(self, value: Transform) { ... } fn solver(self) -> IKSolverLimb { ... } fn set_solver(self, value: IKSolverLimb) { ... } fn bone3_relative_to_target(self) -> Quaternion { ... } fn set_bone3_relative_to_target(self, value: Quaternion) { ... } fn bone3_default_local_position(self) -> Vector3 { ... } fn set_bone3_default_local_position(self, value: Vector3) { ... } fn bone3_default_local_rotation(self) -> Quaternion { ... } fn set_bone3_default_local_rotation(self, value: Quaternion) { ... } fn bone1_axis(self) -> Vector3 { ... } fn set_bone1_axis(self, value: Vector3) { ... } fn tip_axis(self) -> Vector3 { ... } fn set_tip_axis(self, value: Vector3) { ... } fn bone1_twist_axis(self) -> Vector3 { ... } fn set_bone1_twist_axis(self, value: Vector3) { ... } fn default_bend_normal(self) -> Vector3 { ... } fn set_default_bend_normal(self, value: Vector3) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§