pub struct IKSolverLimb(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverLimb
Inherits: IKSolverTrigonometric
Implementations§
Source§impl IKSolverLimb
impl IKSolverLimb
pub fn base(self) -> IKSolverTrigonometric
Source§impl IKSolverLimb
impl IKSolverLimb
pub fn maintain_rotation_method_info() -> &'static MethodInfo
pub fn maintain_bend_method_info() -> &'static MethodInfo
pub fn on_initiate_virtual_method_info() -> &'static MethodInfo
pub fn on_update_virtual_method_info() -> &'static MethodInfo
pub fn on_post_solve_virtual_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn get_axis_directions_method_info() -> &'static MethodInfo
pub fn store_axis_directions_method_info() -> &'static MethodInfo
pub fn get_modified_bend_normal_method_info() -> &'static MethodInfo
Source§impl IKSolverLimb
impl IKSolverLimb
Sourcepub unsafe fn on_initiate_virtual(this: impl Into<IlInstance>)
pub unsafe fn on_initiate_virtual(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLimb’s own OnInitiateVirtual. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update_virtual(this: impl Into<IlInstance>)
pub unsafe fn on_update_virtual(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLimb’s own OnUpdateVirtual. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_post_solve_virtual(this: impl Into<IlInstance>)
pub unsafe fn on_post_solve_virtual(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverLimb’s own OnPostSolveVirtual. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl IKSolverLimb
impl IKSolverLimb
Sourcepub fn new_2(goal: AvatarIKGoal) -> Self
pub fn new_2(goal: AvatarIKGoal) -> Self
.ctor(crate::unity_engine::avatarikgoal::AvatarIKGoal) — overload selector
Trait Implementations§
Source§impl ClassIdentity for IKSolverLimb
impl ClassIdentity for IKSolverLimb
Source§impl Clone for IKSolverLimb
impl Clone for IKSolverLimb
Source§fn clone(&self) -> IKSolverLimb
fn clone(&self) -> IKSolverLimb
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKSolverLimb
impl FromIlInstance for IKSolverLimb
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKSolver for IKSolverLimb
impl IIKSolver for IKSolverLimb
fn executed_in_editor(self) -> bool
fn set_executed_in_editor(self, value: bool)
fn ik_position_field(self) -> Vector3
fn set_ik_position_field(self, value: Vector3)
fn ik_position_weight_field(self) -> f32
fn set_ik_position_weight_field(self, value: f32)
fn on_pre_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_pre_initiate(self, value: IKSolver_UpdateDelegate)
fn on_post_initiate(self) -> IKSolver_UpdateDelegate
fn set_on_post_initiate(self, value: IKSolver_UpdateDelegate)
fn on_pre_update(self) -> IKSolver_UpdateDelegate
fn set_on_pre_update(self, value: IKSolver_UpdateDelegate)
fn on_post_update(self) -> IKSolver_UpdateDelegate
fn set_on_post_update(self, value: IKSolver_UpdateDelegate)
fn first_initiation(self) -> bool
fn set_first_initiation(self, value: bool)
fn root(self) -> Transform
fn set_root(self, value: Transform)
Source§impl IIKSolverLimb for IKSolverLimb
impl IIKSolverLimb for IKSolverLimb
fn goal(self) -> AvatarIKGoal
fn set_goal(self, value: AvatarIKGoal)
fn bend_modifier(self) -> IKSolverLimb_BendModifier
fn set_bend_modifier(self, value: IKSolverLimb_BendModifier)
fn maintain_rotation_weight(self) -> f32
fn set_maintain_rotation_weight(self, value: f32)
fn bend_modifier_weight(self) -> f32
fn set_bend_modifier_weight(self, value: f32)
fn bend_goal(self) -> Transform
fn set_bend_goal(self, value: Transform)
fn maintain_bend_for1_frame(self) -> bool
fn set_maintain_bend_for1_frame(self, value: bool)
fn maintain_rotation_for1_frame(self) -> bool
fn set_maintain_rotation_for1_frame(self, value: bool)
fn default_root_rotation(self) -> Quaternion
fn set_default_root_rotation(self, value: Quaternion)
fn parent_default_rotation(self) -> Quaternion
fn set_parent_default_rotation(self, value: Quaternion)
fn bone3_rotation_before_solve(self) -> Quaternion
fn set_bone3_rotation_before_solve(self, value: Quaternion)
fn maintain_rotation_field(self) -> Quaternion
fn set_maintain_rotation_field(self, value: Quaternion)
fn bone3_default_rotation(self) -> Quaternion
fn set_bone3_default_rotation(self, value: Quaternion)
fn bend_normal(self) -> Vector3
fn set_bend_normal(self, value: Vector3)
fn animation_normal(self) -> Vector3
fn set_animation_normal(self, value: Vector3)
fn axis_directions_left(self) -> Array<IKSolverLimb_AxisDirection>
fn set_axis_directions_left(self, value: Array<IKSolverLimb_AxisDirection>)
fn axis_directions_right(self) -> Array<IKSolverLimb_AxisDirection>
fn set_axis_directions_right(self, value: Array<IKSolverLimb_AxisDirection>)
Source§impl IIKSolverTrigonometric for IKSolverLimb
impl IIKSolverTrigonometric for IKSolverLimb
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn ik_rotation_weight_field(self) -> f32
fn set_ik_rotation_weight_field(self, value: f32)
fn ik_rotation_field(self) -> Quaternion
fn set_ik_rotation_field(self, value: Quaternion)
fn bend_normal(self) -> Vector3
fn set_bend_normal(self, value: Vector3)
fn bone1(self) -> IKSolverTrigonometric_TrigonometricBone
fn set_bone1(self, value: IKSolverTrigonometric_TrigonometricBone)
fn bone2(self) -> IKSolverTrigonometric_TrigonometricBone
fn set_bone2(self, value: IKSolverTrigonometric_TrigonometricBone)
fn bone3(self) -> IKSolverTrigonometric_TrigonometricBone
fn set_bone3(self, value: IKSolverTrigonometric_TrigonometricBone)
fn weight_ik_position(self) -> Vector3
fn set_weight_ik_position(self, value: Vector3)
fn direct_hierarchy(self) -> bool
fn set_direct_hierarchy(self, value: bool)
impl Copy for IKSolverLimb
impl IObject for IKSolverLimb
Auto Trait Implementations§
impl Freeze for IKSolverLimb
impl RefUnwindSafe for IKSolverLimb
impl !Send for IKSolverLimb
impl !Sync for IKSolverLimb
impl Unpin for IKSolverLimb
impl UnwindSafe for IKSolverLimb
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Source§impl<__T> IIKSolverLimbMethods for __Twhere
__T: IIKSolverLimb,
impl<__T> IIKSolverLimbMethods for __Twhere
__T: IIKSolverLimb,
Source§fn maintain_rotation(self)
fn maintain_rotation(self)
MaintainRotation() overloadSource§fn maintain_bend(self)
fn maintain_bend(self)
MaintainBend() overloadSource§fn on_initiate_virtual(self)
fn on_initiate_virtual(self)
OnInitiateVirtual() overloadSource§fn on_update_virtual(self)
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OnUpdateVirtual() overloadSource§fn on_post_solve_virtual(self)
fn on_post_solve_virtual(self)
OnPostSolveVirtual() overloadSource§fn ctor_2(self, goal: impl Into<AvatarIKGoal>)
fn ctor_2(self, goal: impl Into<AvatarIKGoal>)
.ctor(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_axis_directions(self) -> Array<IKSolverLimb_AxisDirection>
fn get_axis_directions(self) -> Array<IKSolverLimb_AxisDirection>
get_axisDirections() overloadSource§fn store_axis_directions(self) -> Array<IKSolverLimb_AxisDirection>
fn store_axis_directions(self) -> Array<IKSolverLimb_AxisDirection>
StoreAxisDirections(*mut::unity::Array<crate::root_motion::final_ik::iksolverlimb::IKSolverLimb_AxisDirection>) overloadSource§fn get_modified_bend_normal(self) -> Vector3
fn get_modified_bend_normal(self) -> Vector3
GetModifiedBendNormal() overloadSource§impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
impl<__T> IIKSolverMethods for __Twhere
__T: IIKSolver,
Source§fn is_valid_2(self) -> (bool, Il2CppString)
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fn initiate(self, root: impl Into<Transform>)
Initiate(crate::unity_engine::transform::Transform) overloadSource§fn get_ik_position(self) -> Vector3
fn get_ik_position(self) -> Vector3
GetIKPosition() overloadSource§fn set_ik_position(self, position: impl Into<Vector3>)
fn set_ik_position(self, position: impl Into<Vector3>)
SetIKPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn get_ik_position_weight(self) -> f32
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get_initiated() overloadSource§fn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overloadSource§fn get_points(self) -> Array<IKSolver_Point>
fn get_points(self) -> Array<IKSolver_Point>
GetPoints() overloadSource§fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point
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impl<__T> IIKSolverTrigonometricMethods for __Twhere
__T: IIKSolverTrigonometric,
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__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload