Skip to main content

IHitReaction_HitPointBoneMethods

Trait IHitReaction_HitPointBoneMethods 

Source
pub trait IHitReaction_HitPointBoneMethods: IHitReaction_HitPointBone {
    // Provided methods
    fn get_length(self) -> f32 { ... }
    fn cross_fade_start(self) { ... }
    fn on_apply(
        self,
        solver: impl Into<IKSolverFullBodyBiped>,
        weight: impl Into<f32>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_length(self) -> f32

GetLength() overload

Source

fn cross_fade_start(self)

CrossFadeStart() overload

Source

fn on_apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, )

OnApply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, f32) overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IHitReaction_HitPointBone> IHitReaction_HitPointBoneMethods for __T

Available on crate feature root_motion-final_ik-hitreaction only.