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IKSolverFullBodyBiped

Struct IKSolverFullBodyBiped 

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pub struct IKSolverFullBodyBiped(/* private fields */);
Expand description

IL2CPP class: RootMotion.FinalIK.IKSolverFullBodyBiped Inherits: IKSolverFullBody

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impl IKSolverFullBodyBiped

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impl IKSolverFullBodyBiped

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pub fn detect_root_node_bone( references: impl Into<BipedReferences>, ) -> Transform

DetectRootNodeBone(crate::root_motion::bipedreferences::BipedReferences) overload

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pub fn get_left_clavicle(references: impl Into<BipedReferences>) -> Transform

GetLeftClavicle(crate::root_motion::bipedreferences::BipedReferences) overload

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pub fn get_right_clavicle(references: impl Into<BipedReferences>) -> Transform

GetRightClavicle(crate::root_motion::bipedreferences::BipedReferences) overload

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pub fn contains( array: impl Into<Array<Transform>>, transform: impl Into<Transform>, ) -> bool

Contains(::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform) overload

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impl IKSolverFullBodyBiped

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pub fn get_body_effector_method_info() -> &'static MethodInfo

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pub fn get_left_shoulder_effector_method_info() -> &'static MethodInfo

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pub fn get_right_shoulder_effector_method_info() -> &'static MethodInfo

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pub fn get_left_thigh_effector_method_info() -> &'static MethodInfo

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pub fn get_right_thigh_effector_method_info() -> &'static MethodInfo

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pub fn get_left_hand_effector_method_info() -> &'static MethodInfo

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pub fn get_right_hand_effector_method_info() -> &'static MethodInfo

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pub fn get_left_foot_effector_method_info() -> &'static MethodInfo

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pub fn get_right_foot_effector_method_info() -> &'static MethodInfo

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pub fn get_left_arm_chain_method_info() -> &'static MethodInfo

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pub fn get_right_arm_chain_method_info() -> &'static MethodInfo

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pub fn get_left_leg_chain_method_info() -> &'static MethodInfo

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pub fn get_right_leg_chain_method_info() -> &'static MethodInfo

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pub fn get_left_arm_mapping_method_info() -> &'static MethodInfo

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pub fn get_right_arm_mapping_method_info() -> &'static MethodInfo

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pub fn get_left_leg_mapping_method_info() -> &'static MethodInfo

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pub fn get_right_leg_mapping_method_info() -> &'static MethodInfo

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pub fn get_head_mapping_method_info() -> &'static MethodInfo

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pub fn set_chain_weights_method_info() -> &'static MethodInfo

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pub fn set_effector_weights_method_info() -> &'static MethodInfo

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pub fn get_chain_method_info() -> &'static MethodInfo

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pub fn get_chain_2_method_info() -> &'static MethodInfo

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pub fn get_effector_method_info() -> &'static MethodInfo

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pub fn get_end_effector_method_info() -> &'static MethodInfo

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pub fn get_limb_mapping_method_info() -> &'static MethodInfo

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pub fn get_limb_mapping_2_method_info() -> &'static MethodInfo

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pub fn get_spine_mapping_method_info() -> &'static MethodInfo

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pub fn get_bend_constraint_method_info() -> &'static MethodInfo

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pub fn is_valid_method_info() -> &'static MethodInfo

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pub fn set_to_references_method_info() -> &'static MethodInfo

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pub fn detect_root_node_bone_method_info() -> &'static MethodInfo

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pub fn set_limb_orientations_method_info() -> &'static MethodInfo

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pub fn get_pull_body_offset_method_info() -> &'static MethodInfo

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pub fn set_pull_body_offset_method_info() -> &'static MethodInfo

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pub fn set_limb_orientation_method_info() -> &'static MethodInfo

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pub fn get_left_clavicle_method_info() -> &'static MethodInfo

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pub fn get_right_clavicle_method_info() -> &'static MethodInfo

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pub fn contains_method_info() -> &'static MethodInfo

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pub fn read_pose_method_info() -> &'static MethodInfo

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pub fn pull_body_method_info() -> &'static MethodInfo

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pub fn get_body_offset_method_info() -> &'static MethodInfo

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pub fn get_hand_body_pull_method_info() -> &'static MethodInfo

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pub fn apply_bend_constraints_method_info() -> &'static MethodInfo

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pub fn write_pose_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl IKSolverFullBodyBiped

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pub unsafe fn is_valid( this: impl Into<IlInstance>, message: *mut Il2CppString, ) -> bool

Direct (non-virtual) call to IKSolverFullBodyBiped’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn read_pose(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverFullBodyBiped’s own ReadPose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn apply_bend_constraints(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverFullBodyBiped’s own ApplyBendConstraints. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn write_pose(this: impl Into<IlInstance>)

Direct (non-virtual) call to IKSolverFullBodyBiped’s own WritePose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl IKSolverFullBodyBiped

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for IKSolverFullBodyBiped

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const NAMESPACE: &'static str = "RootMotion.FinalIK"

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const NAME: &'static str = "IKSolverFullBodyBiped"

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fn class() -> Class

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impl Clone for IKSolverFullBodyBiped

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fn clone(&self) -> IKSolverFullBodyBiped

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for IKSolverFullBodyBiped

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IIKSolver for IKSolverFullBodyBiped

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impl IIKSolverFullBody for IKSolverFullBodyBiped

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fn iterations(self) -> i32

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fn set_iterations(self, value: i32)

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fn chain(self) -> Array<FBIKChain>

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fn set_chain(self, value: Array<FBIKChain>)

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fn effectors(self) -> Array<IKEffector>

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fn set_effectors(self, value: Array<IKEffector>)

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fn spine_mapping(self) -> IKMappingSpine

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fn set_spine_mapping(self, value: IKMappingSpine)

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fn bone_mappings(self) -> Array<IKMappingBone>

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fn set_bone_mappings(self, value: Array<IKMappingBone>)

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fn limb_mappings(self) -> Array<IKMappingLimb>

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fn set_limb_mappings(self, value: Array<IKMappingLimb>)

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fn fabrik_pass(self) -> bool

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fn set_fabrik_pass(self, value: bool)

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fn on_pre_read(self) -> IKSolver_UpdateDelegate

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fn set_on_pre_read(self, value: IKSolver_UpdateDelegate)

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fn on_pre_solve(self) -> IKSolver_UpdateDelegate

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fn set_on_pre_solve(self, value: IKSolver_UpdateDelegate)

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fn on_pre_iteration(self) -> IKSolver_IterationDelegate

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fn set_on_pre_iteration(self, value: IKSolver_IterationDelegate)

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fn on_post_iteration(self) -> IKSolver_IterationDelegate

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fn set_on_post_iteration(self, value: IKSolver_IterationDelegate)

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fn on_pre_bend(self) -> IKSolver_UpdateDelegate

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fn set_on_pre_bend(self, value: IKSolver_UpdateDelegate)

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fn on_post_solve(self) -> IKSolver_UpdateDelegate

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fn set_on_post_solve(self, value: IKSolver_UpdateDelegate)

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fn on_store_default_local_state(self) -> IKSolver_UpdateDelegate

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fn set_on_store_default_local_state(self, value: IKSolver_UpdateDelegate)

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fn on_fix_transforms(self) -> IKSolver_UpdateDelegate

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fn set_on_fix_transforms(self, value: IKSolver_UpdateDelegate)

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impl IIKSolverFullBodyBiped for IKSolverFullBodyBiped

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impl IlType for IKSolverFullBodyBiped

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fn il_type() -> &'static Il2CppType

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impl Copy for IKSolverFullBodyBiped

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impl IObject for IKSolverFullBodyBiped

Auto Trait Implementations§

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impl Freeze for IKSolverFullBodyBiped

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impl RefUnwindSafe for IKSolverFullBodyBiped

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impl !Send for IKSolverFullBodyBiped

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impl !Sync for IKSolverFullBodyBiped

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impl Unpin for IKSolverFullBodyBiped

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impl UnwindSafe for IKSolverFullBodyBiped

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IIKSolverFullBodyBipedMethods for __T

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fn get_body_effector(self) -> IKEffector

get_bodyEffector() overload
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fn get_left_shoulder_effector(self) -> IKEffector

get_leftShoulderEffector() overload
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fn get_right_shoulder_effector(self) -> IKEffector

get_rightShoulderEffector() overload
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fn get_left_thigh_effector(self) -> IKEffector

get_leftThighEffector() overload
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fn get_right_thigh_effector(self) -> IKEffector

get_rightThighEffector() overload
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fn get_left_hand_effector(self) -> IKEffector

get_leftHandEffector() overload
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fn get_right_hand_effector(self) -> IKEffector

get_rightHandEffector() overload
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fn get_left_foot_effector(self) -> IKEffector

get_leftFootEffector() overload
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fn get_right_foot_effector(self) -> IKEffector

get_rightFootEffector() overload
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fn get_left_arm_chain(self) -> FBIKChain

get_leftArmChain() overload
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fn get_right_arm_chain(self) -> FBIKChain

get_rightArmChain() overload
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fn get_left_leg_chain(self) -> FBIKChain

get_leftLegChain() overload
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fn get_right_leg_chain(self) -> FBIKChain

get_rightLegChain() overload
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fn get_left_arm_mapping(self) -> IKMappingLimb

get_leftArmMapping() overload
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fn get_right_arm_mapping(self) -> IKMappingLimb

get_rightArmMapping() overload
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fn get_left_leg_mapping(self) -> IKMappingLimb

get_leftLegMapping() overload
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fn get_right_leg_mapping(self) -> IKMappingLimb

get_rightLegMapping() overload
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fn get_head_mapping(self) -> IKMappingBone

get_headMapping() overload
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fn set_chain_weights( self, c: impl Into<FullBodyBipedChain>, pull: impl Into<f32>, reach: impl Into<f32>, )

SetChainWeights(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain, f32, f32) overload
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fn set_effector_weights( self, effector: impl Into<FullBodyBipedEffector>, position_weight: impl Into<f32>, rotation_weight: impl Into<f32>, )

SetEffectorWeights(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, f32, f32) overload
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fn get_chain(self, c: impl Into<FullBodyBipedChain>) -> FBIKChain

GetChain(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain) overload
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fn get_chain_2(self, effector: impl Into<FullBodyBipedEffector>) -> FBIKChain

GetChain(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn get_effector(self, effector: impl Into<FullBodyBipedEffector>) -> IKEffector

GetEffector(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn get_end_effector(self, c: impl Into<FullBodyBipedChain>) -> IKEffector

GetEndEffector(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain) overload
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fn get_limb_mapping(self, chain: impl Into<FullBodyBipedChain>) -> IKMappingLimb

GetLimbMapping(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain) overload
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fn get_limb_mapping_2( self, effector: impl Into<FullBodyBipedEffector>, ) -> IKMappingLimb

GetLimbMapping(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn get_spine_mapping(self) -> IKMappingSpine

GetSpineMapping() overload
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fn get_bend_constraint( self, limb: impl Into<FullBodyBipedChain>, ) -> IKConstraintBend

GetBendConstraint(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain) overload
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fn is_valid(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn set_to_references( self, references: impl Into<BipedReferences>, root_node: impl Into<Transform>, )

SetToReferences(crate::root_motion::bipedreferences::BipedReferences, crate::unity_engine::transform::Transform) overload
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fn set_limb_orientations(self, o: impl Into<BipedLimbOrientations>)

SetLimbOrientations(crate::root_motion::bipedlimborientations::BipedLimbOrientations) overload
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fn get_pull_body_offset(self) -> Vector3

get_pullBodyOffset() overload
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fn set_pull_body_offset(self, value: impl Into<Vector3>)

set_pullBodyOffset(crate::unity_engine::vector3::Vector3) overload
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fn set_limb_orientation( self, chain: impl Into<FullBodyBipedChain>, limb_orientation: impl Into<BipedLimbOrientations_LimbOrientation>, )

SetLimbOrientation(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain, crate::root_motion::bipedlimborientations::BipedLimbOrientations_LimbOrientation) overload
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fn read_pose(self)

ReadPose() overload
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fn pull_body(self)

PullBody() overload
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fn get_body_offset(self) -> Vector3

GetBodyOffset() overload
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fn get_hand_body_pull( self, effector: impl Into<IKEffector>, arm: impl Into<FBIKChain>, offset: impl Into<Vector3>, ) -> Vector3

GetHandBodyPull(crate::root_motion::final_ik::ikeffector::IKEffector, crate::root_motion::final_ik::fbikchain::FBIKChain, crate::unity_engine::vector3::Vector3) overload
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fn apply_bend_constraints(self)

ApplyBendConstraints() overload
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fn write_pose(self)

WritePose() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IIKSolverFullBodyMethods for __T
where __T: IIKSolverFullBody,

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fn get_effector(self, t: impl Into<Transform>) -> IKEffector

GetEffector(crate::unity_engine::transform::Transform) overload
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fn get_chain(self, transform: impl Into<Transform>) -> FBIKChain

GetChain(crate::unity_engine::transform::Transform) overload
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fn get_chain_index(self, transform: impl Into<Transform>) -> i32

GetChainIndex(crate::unity_engine::transform::Transform) overload
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fn get_node( self, chain_index: impl Into<i32>, node_index: impl Into<i32>, ) -> IKSolver_Node

GetNode(i32, i32) overload
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fn get_chain_and_node_indexes( self, transform: impl Into<Transform>, ) -> (i32, i32)

GetChainAndNodeIndexes(crate::unity_engine::transform::Transform, *muti32, *muti32) overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn is_valid(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn fix_transforms(self)

FixTransforms() overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn read_pose(self)

ReadPose() overload
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fn solve(self)

Solve() overload
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fn apply_bend_constraints(self)

ApplyBendConstraints() overload
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fn write_pose(self)

WritePose() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IIKSolverMethods for __T
where __T: IIKSolver,

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fn is_valid(self) -> bool

IsValid() overload
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fn is_valid_2(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload
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fn initiate(self, root: impl Into<Transform>)

Initiate(crate::unity_engine::transform::Transform) overload
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fn update(self)

Update() overload
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fn get_ik_position(self) -> Vector3

GetIKPosition() overload
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fn set_ik_position(self, position: impl Into<Vector3>)

SetIKPosition(crate::unity_engine::vector3::Vector3) overload
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fn get_ik_position_weight(self) -> f32

GetIKPositionWeight() overload
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fn set_ik_position_weight(self, weight: impl Into<f32>)

SetIKPositionWeight(f32) overload
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fn get_root(self) -> Transform

GetRoot() overload
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fn get_initiated(self) -> bool

get_initiated() overload
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fn set_initiated(self, value: impl Into<bool>)

set_initiated(bool) overload
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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload
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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload
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fn fix_transforms(self)

FixTransforms() overload
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fn store_default_local_state(self)

StoreDefaultLocalState() overload
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fn on_initiate(self)

OnInitiate() overload
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fn on_update(self)

OnUpdate() overload
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fn log_warning(self, message: impl Into<Il2CppString>)

LogWarning(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.