pub struct IKMappingSpine(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKMappingSpine
Inherits: IKMapping
Implementations§
Source§impl IKMappingSpine
impl IKMappingSpine
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn set_bones_method_info() -> &'static MethodInfo
pub fn store_default_local_state_method_info() -> &'static MethodInfo
pub fn fix_transforms_method_info() -> &'static MethodInfo
pub fn initiate_method_info() -> &'static MethodInfo
pub fn use_fabrik_method_info() -> &'static MethodInfo
pub fn read_pose_method_info() -> &'static MethodInfo
pub fn write_pose_method_info() -> &'static MethodInfo
pub fn forward_reach_method_info() -> &'static MethodInfo
pub fn backward_reach_method_info() -> &'static MethodInfo
pub fn map_to_solver_positions_method_info() -> &'static MethodInfo
Source§impl IKMappingSpine
impl IKMappingSpine
Sourcepub unsafe fn is_valid(
this: impl Into<IlInstance>,
solver: IKSolver,
message: *mut Il2CppString,
) -> bool
pub unsafe fn is_valid( this: impl Into<IlInstance>, solver: IKSolver, message: *mut Il2CppString, ) -> bool
Direct (non-virtual) call to IKMappingSpine’s own IsValid. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn initiate(this: impl Into<IlInstance>, solver: IKSolverFullBody)
pub unsafe fn initiate(this: impl Into<IlInstance>, solver: IKSolverFullBody)
Direct (non-virtual) call to IKMappingSpine’s own Initiate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl IKMappingSpine
impl IKMappingSpine
Sourcepub fn new_2(
spine_bones: Array<Transform>,
left_upper_arm_bone: Transform,
right_upper_arm_bone: Transform,
left_thigh_bone: Transform,
right_thigh_bone: Transform,
) -> Self
pub fn new_2( spine_bones: Array<Transform>, left_upper_arm_bone: Transform, right_upper_arm_bone: Transform, left_thigh_bone: Transform, right_thigh_bone: Transform, ) -> Self
.ctor(::unity::Array<crate::unity_engine::transform::Transform>, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) — overload selector
Trait Implementations§
Source§impl ClassIdentity for IKMappingSpine
impl ClassIdentity for IKMappingSpine
Source§impl Clone for IKMappingSpine
impl Clone for IKMappingSpine
Source§fn clone(&self) -> IKMappingSpine
fn clone(&self) -> IKMappingSpine
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKMappingSpine
impl FromIlInstance for IKMappingSpine
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKMappingSpine for IKMappingSpine
impl IIKMappingSpine for IKMappingSpine
fn spine_bones(self) -> Array<Transform>
fn set_spine_bones(self, value: Array<Transform>)
fn left_upper_arm_bone(self) -> Transform
fn set_left_upper_arm_bone(self, value: Transform)
fn right_upper_arm_bone(self) -> Transform
fn set_right_upper_arm_bone(self, value: Transform)
fn left_thigh_bone(self) -> Transform
fn set_left_thigh_bone(self, value: Transform)
fn right_thigh_bone(self) -> Transform
fn set_right_thigh_bone(self, value: Transform)
fn iterations(self) -> i32
fn set_iterations(self, value: i32)
fn twist_weight(self) -> f32
fn set_twist_weight(self, value: f32)
fn root_node_index(self) -> i32
fn set_root_node_index(self, value: i32)
fn spine(self) -> Array<IKMapping_BoneMap>
fn set_spine(self, value: Array<IKMapping_BoneMap>)
fn left_upper_arm(self) -> IKMapping_BoneMap
fn set_left_upper_arm(self, value: IKMapping_BoneMap)
fn right_upper_arm(self) -> IKMapping_BoneMap
fn set_right_upper_arm(self, value: IKMapping_BoneMap)
fn left_thigh(self) -> IKMapping_BoneMap
fn set_left_thigh(self, value: IKMapping_BoneMap)
fn right_thigh(self) -> IKMapping_BoneMap
fn set_right_thigh(self, value: IKMapping_BoneMap)
fn use_fabrik_field(self) -> bool
fn set_use_fabrik_field(self, value: bool)
impl Copy for IKMappingSpine
impl IIKMapping for IKMappingSpine
impl IObject for IKMappingSpine
Auto Trait Implementations§
impl Freeze for IKMappingSpine
impl RefUnwindSafe for IKMappingSpine
impl !Send for IKMappingSpine
impl !Sync for IKMappingSpine
impl Unpin for IKMappingSpine
impl UnwindSafe for IKMappingSpine
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Source§impl<__T> IIKMappingMethods for __Twhere
__T: IIKMapping,
impl<__T> IIKMappingMethods for __Twhere
__T: IIKMapping,
Source§fn is_valid(self, solver: impl Into<IKSolver>) -> (bool, Il2CppString)
fn is_valid(self, solver: impl Into<IKSolver>) -> (bool, Il2CppString)
IsValid(crate::root_motion::final_ik::iksolver::IKSolver, *mut::unity::Il2CppString) overloadSource§fn initiate(self, solver: impl Into<IKSolverFullBody>)
fn initiate(self, solver: impl Into<IKSolverFullBody>)
Initiate(crate::root_motion::final_ik::iksolverfullbody::IKSolverFullBody) overloadSource§fn bone_is_valid(
self,
bone: impl Into<Transform>,
solver: impl Into<IKSolver>,
logger: impl Into<Warning_Logger>,
) -> (bool, Il2CppString)
fn bone_is_valid( self, bone: impl Into<Transform>, solver: impl Into<IKSolver>, logger: impl Into<Warning_Logger>, ) -> (bool, Il2CppString)
BoneIsValid(crate::unity_engine::transform::Transform, crate::root_motion::final_ik::iksolver::IKSolver, *mut::unity::Il2CppString, crate::root_motion::warning::Warning_Logger) overloadSource§impl<__T> IIKMappingSpineMethods for __Twhere
__T: IIKMappingSpine,
impl<__T> IIKMappingSpineMethods for __Twhere
__T: IIKMappingSpine,
Source§fn is_valid(self, solver: impl Into<IKSolver>) -> (bool, Il2CppString)
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IsValid(crate::root_motion::final_ik::iksolver::IKSolver, *mut::unity::Il2CppString) overloadSource§fn ctor_2(
self,
spine_bones: impl Into<Array<Transform>>,
left_upper_arm_bone: impl Into<Transform>,
right_upper_arm_bone: impl Into<Transform>,
left_thigh_bone: impl Into<Transform>,
right_thigh_bone: impl Into<Transform>,
)
fn ctor_2( self, spine_bones: impl Into<Array<Transform>>, left_upper_arm_bone: impl Into<Transform>, right_upper_arm_bone: impl Into<Transform>, left_thigh_bone: impl Into<Transform>, right_thigh_bone: impl Into<Transform>, )
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self,
spine_bones: impl Into<Array<Transform>>,
left_upper_arm_bone: impl Into<Transform>,
right_upper_arm_bone: impl Into<Transform>,
left_thigh_bone: impl Into<Transform>,
right_thigh_bone: impl Into<Transform>,
)
fn set_bones( self, spine_bones: impl Into<Array<Transform>>, left_upper_arm_bone: impl Into<Transform>, right_upper_arm_bone: impl Into<Transform>, left_thigh_bone: impl Into<Transform>, right_thigh_bone: impl Into<Transform>, )
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fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn initiate(self, solver: impl Into<IKSolverFullBody>)
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