pub trait IHitReaction_HitPointEffector_EffectorLinkMethods: IHitReaction_HitPointEffector_EffectorLink {
// Provided methods
fn apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
offset: impl Into<Vector3>,
cross_fader: impl Into<f32>,
) { ... }
fn cross_fade_start(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
offset: impl Into<Vector3>,
cross_fader: impl Into<f32>,
)
fn apply( self, solver: impl Into<IKSolverFullBodyBiped>, offset: impl Into<Vector3>, cross_fader: impl Into<f32>, )
Apply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, crate::unity_engine::vector3::Vector3, f32) overload
Sourcefn cross_fade_start(self)
fn cross_fade_start(self)
CrossFadeStart() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHitReaction_HitPointEffector_EffectorLink> IHitReaction_HitPointEffector_EffectorLinkMethods for __T
Available on crate feature
root_motion-final_ik-hitreaction only.