pub trait IIKMappingLimb: IIKMapping {
Show 22 methods
// Provided methods
fn parent_bone(self) -> Transform { ... }
fn set_parent_bone(self, value: Transform) { ... }
fn bone1(self) -> Transform { ... }
fn set_bone1(self, value: Transform) { ... }
fn bone2(self) -> Transform { ... }
fn set_bone2(self, value: Transform) { ... }
fn bone3(self) -> Transform { ... }
fn set_bone3(self, value: Transform) { ... }
fn maintain_rotation_weight(self) -> f32 { ... }
fn set_maintain_rotation_weight(self, value: f32) { ... }
fn weight(self) -> f32 { ... }
fn set_weight(self, value: f32) { ... }
fn update_plane_rotations(self) -> bool { ... }
fn set_update_plane_rotations(self, value: bool) { ... }
fn bone_map_parent(self) -> IKMapping_BoneMap { ... }
fn set_bone_map_parent(self, value: IKMapping_BoneMap) { ... }
fn bone_map1(self) -> IKMapping_BoneMap { ... }
fn set_bone_map1(self, value: IKMapping_BoneMap) { ... }
fn bone_map2(self) -> IKMapping_BoneMap { ... }
fn set_bone_map2(self, value: IKMapping_BoneMap) { ... }
fn bone_map3(self) -> IKMapping_BoneMap { ... }
fn set_bone_map3(self, value: IKMapping_BoneMap) { ... }
}Provided Methods§
fn parent_bone(self) -> Transform
fn set_parent_bone(self, value: Transform)
fn bone1(self) -> Transform
fn set_bone1(self, value: Transform)
fn bone2(self) -> Transform
fn set_bone2(self, value: Transform)
fn bone3(self) -> Transform
fn set_bone3(self, value: Transform)
fn maintain_rotation_weight(self) -> f32
fn set_maintain_rotation_weight(self, value: f32)
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn update_plane_rotations(self) -> bool
fn set_update_plane_rotations(self, value: bool)
fn bone_map_parent(self) -> IKMapping_BoneMap
fn set_bone_map_parent(self, value: IKMapping_BoneMap)
fn bone_map1(self) -> IKMapping_BoneMap
fn set_bone_map1(self, value: IKMapping_BoneMap)
fn bone_map2(self) -> IKMapping_BoneMap
fn set_bone_map2(self, value: IKMapping_BoneMap)
fn bone_map3(self) -> IKMapping_BoneMap
fn set_bone_map3(self, value: IKMapping_BoneMap)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.