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IIKSolverTrigonometricMethods

Trait IIKSolverTrigonometricMethods 

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pub trait IIKSolverTrigonometricMethods: IIKSolverTrigonometric {
Show 21 methods // Provided methods fn set_bend_goal_position( self, goal_position: impl Into<Vector3>, weight: impl Into<f32>, ) { ... } fn set_bend_plane_to_current(self) { ... } fn set_ik_rotation(self, rotation: impl Into<Quaternion>) { ... } fn set_ik_rotation_weight(self, weight: impl Into<f32>) { ... } fn get_ik_rotation(self) -> Quaternion { ... } fn get_ik_rotation_weight(self) -> f32 { ... } fn get_points(self) -> Array<IKSolver_Point> { ... } fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point { ... } fn store_default_local_state(self) { ... } fn fix_transforms(self) { ... } fn is_valid(self) -> (bool, Il2CppString) { ... } fn set_chain( self, bone1: impl Into<Transform>, bone2: impl Into<Transform>, bone3: impl Into<Transform>, root: impl Into<Transform>, ) -> bool { ... } fn on_initiate(self) { ... } fn is_direct_hierarchy(self) -> bool { ... } fn initiate_bones(self) { ... } fn on_update(self) { ... } fn on_initiate_virtual(self) { ... } fn on_update_virtual(self) { ... } fn on_post_solve_virtual(self) { ... } fn get_bend_direction( self, ik_position: impl Into<Vector3>, bend_normal: impl Into<Vector3>, ) -> Vector3 { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn set_bend_goal_position( self, goal_position: impl Into<Vector3>, weight: impl Into<f32>, )

SetBendGoalPosition(crate::unity_engine::vector3::Vector3, f32) overload

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fn set_bend_plane_to_current(self)

SetBendPlaneToCurrent() overload

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fn set_ik_rotation(self, rotation: impl Into<Quaternion>)

SetIKRotation(crate::unity_engine::quaternion::Quaternion) overload

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fn set_ik_rotation_weight(self, weight: impl Into<f32>)

SetIKRotationWeight(f32) overload

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fn get_ik_rotation(self) -> Quaternion

GetIKRotation() overload

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fn get_ik_rotation_weight(self) -> f32

GetIKRotationWeight() overload

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fn get_points(self) -> Array<IKSolver_Point>

GetPoints() overload

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fn get_point(self, transform: impl Into<Transform>) -> IKSolver_Point

GetPoint(crate::unity_engine::transform::Transform) overload

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fn store_default_local_state(self)

StoreDefaultLocalState() overload

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fn fix_transforms(self)

FixTransforms() overload

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fn is_valid(self) -> (bool, Il2CppString)

IsValid(*mut::unity::Il2CppString) overload

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fn set_chain( self, bone1: impl Into<Transform>, bone2: impl Into<Transform>, bone3: impl Into<Transform>, root: impl Into<Transform>, ) -> bool

SetChain(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload

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fn on_initiate(self)

OnInitiate() overload

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fn is_direct_hierarchy(self) -> bool

IsDirectHierarchy() overload

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fn initiate_bones(self)

InitiateBones() overload

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fn on_update(self)

OnUpdate() overload

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fn on_initiate_virtual(self)

OnInitiateVirtual() overload

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fn on_update_virtual(self)

OnUpdateVirtual() overload

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fn on_post_solve_virtual(self)

OnPostSolveVirtual() overload

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fn get_bend_direction( self, ik_position: impl Into<Vector3>, bend_normal: impl Into<Vector3>, ) -> Vector3

GetBendDirection(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IIKSolverTrigonometric> IIKSolverTrigonometricMethods for __T

Available on crate feature root_motion-final_ik-iksolvertrigonometric only.