pub struct IKSolverVR_BodyPart(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverVR.BodyPart
Inherits: Object
Implementations§
Source§impl IKSolverVR_BodyPart
impl IKSolverVR_BodyPart
pub fn on_read_method_info() -> &'static MethodInfo
pub fn pre_solve_method_info() -> &'static MethodInfo
pub fn write_method_info() -> &'static MethodInfo
pub fn apply_offsets_method_info() -> &'static MethodInfo
pub fn reset_offsets_method_info() -> &'static MethodInfo
pub fn get_sqr_mag_method_info() -> &'static MethodInfo
pub fn set_sqr_mag_method_info() -> &'static MethodInfo
pub fn get_mag_method_info() -> &'static MethodInfo
pub fn set_mag_method_info() -> &'static MethodInfo
pub fn set_lod_method_info() -> &'static MethodInfo
pub fn read_method_info() -> &'static MethodInfo
pub fn move_position_method_info() -> &'static MethodInfo
pub fn move_rotation_method_info() -> &'static MethodInfo
pub fn translate_method_info() -> &'static MethodInfo
pub fn translate_root_method_info() -> &'static MethodInfo
pub fn rotate_to_method_info() -> &'static MethodInfo
pub fn visualize_method_info() -> &'static MethodInfo
pub fn visualize_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl IKSolverVR_BodyPart
impl IKSolverVR_BodyPart
Sourcepub unsafe fn on_read(
this: impl Into<IlInstance>,
positions: Array<Vector3>,
rotations: Array<Quaternion>,
has_chest: bool,
has_neck: bool,
has_shoulders: bool,
has_toes: bool,
has_legs: bool,
root_index: i32,
index: i32,
)
pub unsafe fn on_read( this: impl Into<IlInstance>, positions: Array<Vector3>, rotations: Array<Quaternion>, has_chest: bool, has_neck: bool, has_shoulders: bool, has_toes: bool, has_legs: bool, root_index: i32, index: i32, )
Direct (non-virtual) call to IKSolverVR_BodyPart’s own OnRead. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn pre_solve(this: impl Into<IlInstance>)
pub unsafe fn pre_solve(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR_BodyPart’s own PreSolve. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn write(
this: impl Into<IlInstance>,
solved_positions: *mut Array<Vector3>,
solved_rotations: *mut Array<Quaternion>,
)
pub unsafe fn write( this: impl Into<IlInstance>, solved_positions: *mut Array<Vector3>, solved_rotations: *mut Array<Quaternion>, )
Direct (non-virtual) call to IKSolverVR_BodyPart’s own Write. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn apply_offsets(this: impl Into<IlInstance>, scale: f32)
pub unsafe fn apply_offsets(this: impl Into<IlInstance>, scale: f32)
Direct (non-virtual) call to IKSolverVR_BodyPart’s own ApplyOffsets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn reset_offsets(this: impl Into<IlInstance>)
pub unsafe fn reset_offsets(this: impl Into<IlInstance>)
Direct (non-virtual) call to IKSolverVR_BodyPart’s own ResetOffsets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for IKSolverVR_BodyPart
impl ClassIdentity for IKSolverVR_BodyPart
Source§impl Clone for IKSolverVR_BodyPart
impl Clone for IKSolverVR_BodyPart
Source§fn clone(&self) -> IKSolverVR_BodyPart
fn clone(&self) -> IKSolverVR_BodyPart
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for IKSolverVR_BodyPart
impl FromIlInstance for IKSolverVR_BodyPart
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IIKSolverVR_BodyPart for IKSolverVR_BodyPart
impl IIKSolverVR_BodyPart for IKSolverVR_BodyPart
fn bones(self) -> Array<IKSolverVR_VirtualBone>
fn set_bones(self, value: Array<IKSolverVR_VirtualBone>)
fn initiated(self) -> bool
fn set_initiated(self, value: bool)
fn root_position(self) -> Vector3
fn set_root_position(self, value: Vector3)
fn root_rotation(self) -> Quaternion
fn set_root_rotation(self, value: Quaternion)
fn index(self) -> i32
fn set_index(self, value: i32)
fn lod_field(self) -> i32
fn set_lod_field(self, value: i32)
impl Copy for IKSolverVR_BodyPart
impl IObject for IKSolverVR_BodyPart
Auto Trait Implementations§
impl Freeze for IKSolverVR_BodyPart
impl RefUnwindSafe for IKSolverVR_BodyPart
impl !Send for IKSolverVR_BodyPart
impl !Sync for IKSolverVR_BodyPart
impl Unpin for IKSolverVR_BodyPart
impl UnwindSafe for IKSolverVR_BodyPart
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Source§impl<__T> IIKSolverVR_BodyPartMethods for __Twhere
__T: IIKSolverVR_BodyPart,
impl<__T> IIKSolverVR_BodyPartMethods for __Twhere
__T: IIKSolverVR_BodyPart,
Source§fn on_read(
self,
positions: impl Into<Array<Vector3>>,
rotations: impl Into<Array<Quaternion>>,
has_chest: impl Into<bool>,
has_neck: impl Into<bool>,
has_shoulders: impl Into<bool>,
has_toes: impl Into<bool>,
has_legs: impl Into<bool>,
root_index: impl Into<i32>,
index: impl Into<i32>,
)
fn on_read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, root_index: impl Into<i32>, index: impl Into<i32>, )
OnRead(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool, i32, i32) overloadSource§fn write(self) -> (Array<Vector3>, Array<Quaternion>)
fn write(self) -> (Array<Vector3>, Array<Quaternion>)
Write(*mut::unity::Array<crate::unity_engine::vector3::Vector3>, *mut::unity::Array<crate::unity_engine::quaternion::Quaternion>) overloadSource§fn apply_offsets(self, scale: impl Into<f32>)
fn apply_offsets(self, scale: impl Into<f32>)
ApplyOffsets(f32) overloadSource§fn reset_offsets(self)
fn reset_offsets(self)
ResetOffsets() overloadSource§fn get_sqr_mag(self) -> f32
fn get_sqr_mag(self) -> f32
get_sqrMag() overloadSource§fn set_sqr_mag(self, value: impl Into<f32>)
fn set_sqr_mag(self, value: impl Into<f32>)
set_sqrMag(f32) overloadSource§fn read(
self,
positions: impl Into<Array<Vector3>>,
rotations: impl Into<Array<Quaternion>>,
has_chest: impl Into<bool>,
has_neck: impl Into<bool>,
has_shoulders: impl Into<bool>,
has_toes: impl Into<bool>,
has_legs: impl Into<bool>,
root_index: impl Into<i32>,
index: impl Into<i32>,
)
fn read( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_chest: impl Into<bool>, has_neck: impl Into<bool>, has_shoulders: impl Into<bool>, has_toes: impl Into<bool>, has_legs: impl Into<bool>, root_index: impl Into<i32>, index: impl Into<i32>, )
Read(::unity::Array<crate::unity_engine::vector3::Vector3>, ::unity::Array<crate::unity_engine::quaternion::Quaternion>, bool, bool, bool, bool, bool, i32, i32) overloadSource§fn move_position(self, position: impl Into<Vector3>)
fn move_position(self, position: impl Into<Vector3>)
MovePosition(crate::unity_engine::vector3::Vector3) overloadSource§fn move_rotation(self, rotation: impl Into<Quaternion>)
fn move_rotation(self, rotation: impl Into<Quaternion>)
MoveRotation(crate::unity_engine::quaternion::Quaternion) overloadSource§fn translate(
self,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn translate( self, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
Translate(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn translate_root(
self,
new_root_pos: impl Into<Vector3>,
new_root_rot: impl Into<Quaternion>,
)
fn translate_root( self, new_root_pos: impl Into<Vector3>, new_root_rot: impl Into<Quaternion>, )
TranslateRoot(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn rotate_to(
self,
bone: impl Into<IKSolverVR_VirtualBone>,
rotation: impl Into<Quaternion>,
weight: impl Into<f32>,
)
fn rotate_to( self, bone: impl Into<IKSolverVR_VirtualBone>, rotation: impl Into<Quaternion>, weight: impl Into<f32>, )
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