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IHitReaction_HitPoint

Trait IHitReaction_HitPoint 

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pub trait IHitReaction_HitPoint: IObject {
    // Provided methods
    fn name(self) -> Il2CppString { ... }
    fn set_name(self, value: Il2CppString) { ... }
    fn collider(self) -> Collider { ... }
    fn set_collider(self, value: Collider) { ... }
    fn cross_fade_time(self) -> f32 { ... }
    fn set_cross_fade_time(self, value: f32) { ... }
    fn length(self) -> f32 { ... }
    fn set_length(self, value: f32) { ... }
    fn cross_fade_speed(self) -> f32 { ... }
    fn set_cross_fade_speed(self, value: f32) { ... }
    fn last_time(self) -> f32 { ... }
    fn set_last_time(self, value: f32) { ... }
}

Provided Methods§

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fn name(self) -> Il2CppString

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fn set_name(self, value: Il2CppString)

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fn collider(self) -> Collider

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fn set_collider(self, value: Collider)

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fn cross_fade_time(self) -> f32

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fn set_cross_fade_time(self, value: f32)

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fn length(self) -> f32

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fn set_length(self, value: f32)

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fn cross_fade_speed(self) -> f32

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fn set_cross_fade_speed(self, value: f32)

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fn last_time(self) -> f32

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fn set_last_time(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§