pub trait IHitReaction_HitPoint: IObject {
// Provided methods
fn name(self) -> Il2CppString { ... }
fn set_name(self, value: Il2CppString) { ... }
fn collider(self) -> Collider { ... }
fn set_collider(self, value: Collider) { ... }
fn cross_fade_time(self) -> f32 { ... }
fn set_cross_fade_time(self, value: f32) { ... }
fn length(self) -> f32 { ... }
fn set_length(self, value: f32) { ... }
fn cross_fade_speed(self) -> f32 { ... }
fn set_cross_fade_speed(self, value: f32) { ... }
fn last_time(self) -> f32 { ... }
fn set_last_time(self, value: f32) { ... }
}Provided Methods§
fn name(self) -> Il2CppString
fn set_name(self, value: Il2CppString)
fn collider(self) -> Collider
fn set_collider(self, value: Collider)
fn cross_fade_time(self) -> f32
fn set_cross_fade_time(self, value: f32)
fn length(self) -> f32
fn set_length(self, value: f32)
fn cross_fade_speed(self) -> f32
fn set_cross_fade_speed(self, value: f32)
fn last_time(self) -> f32
fn set_last_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.