pub trait IIKSolverVR_Arm: IIKSolverVR_BodyPart {
Show 50 methods
// Provided methods
fn target(self) -> Transform { ... }
fn set_target(self, value: Transform) { ... }
fn bend_goal(self) -> Transform { ... }
fn set_bend_goal(self, value: Transform) { ... }
fn position_weight(self) -> f32 { ... }
fn set_position_weight(self, value: f32) { ... }
fn rotation_weight(self) -> f32 { ... }
fn set_rotation_weight(self, value: f32) { ... }
fn shoulder_rotation_mode(self) -> IKSolverVR_Arm_ShoulderRotationMode { ... }
fn set_shoulder_rotation_mode(
self,
value: IKSolverVR_Arm_ShoulderRotationMode,
) { ... }
fn shoulder_rotation_weight(self) -> f32 { ... }
fn set_shoulder_rotation_weight(self, value: f32) { ... }
fn shoulder_twist_weight(self) -> f32 { ... }
fn set_shoulder_twist_weight(self, value: f32) { ... }
fn bend_goal_weight(self) -> f32 { ... }
fn set_bend_goal_weight(self, value: f32) { ... }
fn swivel_offset(self) -> f32 { ... }
fn set_swivel_offset(self, value: f32) { ... }
fn wrist_to_palm_axis(self) -> Vector3 { ... }
fn set_wrist_to_palm_axis(self, value: Vector3) { ... }
fn palm_to_thumb_axis(self) -> Vector3 { ... }
fn set_palm_to_thumb_axis(self, value: Vector3) { ... }
fn arm_length_mlp(self) -> f32 { ... }
fn set_arm_length_mlp(self, value: f32) { ... }
fn stretch_curve(self) -> AnimationCurve { ... }
fn set_stretch_curve(self, value: AnimationCurve) { ... }
fn ik_position(self) -> Vector3 { ... }
fn set_ik_position(self, value: Vector3) { ... }
fn ik_rotation(self) -> Quaternion { ... }
fn set_ik_rotation(self, value: Quaternion) { ... }
fn bend_direction(self) -> Vector3 { ... }
fn set_bend_direction(self, value: Vector3) { ... }
fn hand_position_offset(self) -> Vector3 { ... }
fn set_hand_position_offset(self, value: Vector3) { ... }
fn has_shoulder(self) -> bool { ... }
fn set_has_shoulder(self, value: bool) { ... }
fn chest_forward_axis(self) -> Vector3 { ... }
fn set_chest_forward_axis(self, value: Vector3) { ... }
fn chest_up_axis(self) -> Vector3 { ... }
fn set_chest_up_axis(self, value: Vector3) { ... }
fn chest_rotation(self) -> Quaternion { ... }
fn set_chest_rotation(self, value: Quaternion) { ... }
fn chest_forward(self) -> Vector3 { ... }
fn set_chest_forward(self, value: Vector3) { ... }
fn chest_up(self) -> Vector3 { ... }
fn set_chest_up(self, value: Vector3) { ... }
fn forearm_rel_to_upper_arm(self) -> Quaternion { ... }
fn set_forearm_rel_to_upper_arm(self, value: Quaternion) { ... }
fn upper_arm_bend_axis(self) -> Vector3 { ... }
fn set_upper_arm_bend_axis(self, value: Vector3) { ... }
}Provided Methods§
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn bend_goal(self) -> Transform
fn set_bend_goal(self, value: Transform)
fn position_weight(self) -> f32
fn set_position_weight(self, value: f32)
fn rotation_weight(self) -> f32
fn set_rotation_weight(self, value: f32)
fn shoulder_rotation_mode(self) -> IKSolverVR_Arm_ShoulderRotationMode
fn set_shoulder_rotation_mode(self, value: IKSolverVR_Arm_ShoulderRotationMode)
fn shoulder_rotation_weight(self) -> f32
fn set_shoulder_rotation_weight(self, value: f32)
fn shoulder_twist_weight(self) -> f32
fn set_shoulder_twist_weight(self, value: f32)
fn bend_goal_weight(self) -> f32
fn set_bend_goal_weight(self, value: f32)
fn swivel_offset(self) -> f32
fn set_swivel_offset(self, value: f32)
fn wrist_to_palm_axis(self) -> Vector3
fn set_wrist_to_palm_axis(self, value: Vector3)
fn palm_to_thumb_axis(self) -> Vector3
fn set_palm_to_thumb_axis(self, value: Vector3)
fn arm_length_mlp(self) -> f32
fn set_arm_length_mlp(self, value: f32)
fn stretch_curve(self) -> AnimationCurve
fn set_stretch_curve(self, value: AnimationCurve)
fn ik_position(self) -> Vector3
fn set_ik_position(self, value: Vector3)
fn ik_rotation(self) -> Quaternion
fn set_ik_rotation(self, value: Quaternion)
fn bend_direction(self) -> Vector3
fn set_bend_direction(self, value: Vector3)
fn hand_position_offset(self) -> Vector3
fn set_hand_position_offset(self, value: Vector3)
fn has_shoulder(self) -> bool
fn set_has_shoulder(self, value: bool)
fn chest_forward_axis(self) -> Vector3
fn set_chest_forward_axis(self, value: Vector3)
fn chest_up_axis(self) -> Vector3
fn set_chest_up_axis(self, value: Vector3)
fn chest_rotation(self) -> Quaternion
fn set_chest_rotation(self, value: Quaternion)
fn chest_forward(self) -> Vector3
fn set_chest_forward(self, value: Vector3)
fn chest_up(self) -> Vector3
fn set_chest_up(self, value: Vector3)
fn forearm_rel_to_upper_arm(self) -> Quaternion
fn set_forearm_rel_to_upper_arm(self, value: Quaternion)
fn upper_arm_bend_axis(self) -> Vector3
fn set_upper_arm_bend_axis(self, value: Vector3)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.