pub trait IIKSolverVR_FootstepMethods: IIKSolverVR_Footstep {
// Provided methods
fn get_is_stepping(self) -> bool { ... }
fn get_step_progress(self) -> f32 { ... }
fn set_step_progress(self, value: impl Into<f32>) { ... }
fn ctor(
self,
root_rotation: impl Into<Quaternion>,
foot_position: impl Into<Vector3>,
foot_rotation: impl Into<Quaternion>,
character_space_offset: impl Into<Vector3>,
) { ... }
fn reset(
self,
root_rotation: impl Into<Quaternion>,
foot_position: impl Into<Vector3>,
foot_rotation: impl Into<Quaternion>,
) { ... }
fn step_to(
self,
p: impl Into<Vector3>,
root_rotation: impl Into<Quaternion>,
step_threshold: impl Into<f32>,
) { ... }
fn update_stepping(
self,
p: impl Into<Vector3>,
root_rotation: impl Into<Quaternion>,
speed: impl Into<f32>,
) { ... }
fn update_standing(
self,
root_rotation: impl Into<Quaternion>,
min_angle: impl Into<f32>,
speed: impl Into<f32>,
) { ... }
fn update(
self,
interpolation: impl Into<InterpolationMode>,
on_step: impl Into<UnityEvent>,
) { ... }
}Provided Methods§
Sourcefn get_is_stepping(self) -> bool
fn get_is_stepping(self) -> bool
get_isStepping() overload
Sourcefn get_step_progress(self) -> f32
fn get_step_progress(self) -> f32
get_stepProgress() overload
Sourcefn set_step_progress(self, value: impl Into<f32>)
fn set_step_progress(self, value: impl Into<f32>)
set_stepProgress(f32) overload
Sourcefn ctor(
self,
root_rotation: impl Into<Quaternion>,
foot_position: impl Into<Vector3>,
foot_rotation: impl Into<Quaternion>,
character_space_offset: impl Into<Vector3>,
)
fn ctor( self, root_rotation: impl Into<Quaternion>, foot_position: impl Into<Vector3>, foot_rotation: impl Into<Quaternion>, character_space_offset: impl Into<Vector3>, )
.ctor(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overload
Sourcefn reset(
self,
root_rotation: impl Into<Quaternion>,
foot_position: impl Into<Vector3>,
foot_rotation: impl Into<Quaternion>,
)
fn reset( self, root_rotation: impl Into<Quaternion>, foot_position: impl Into<Vector3>, foot_rotation: impl Into<Quaternion>, )
Reset(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overload
Sourcefn step_to(
self,
p: impl Into<Vector3>,
root_rotation: impl Into<Quaternion>,
step_threshold: impl Into<f32>,
)
fn step_to( self, p: impl Into<Vector3>, root_rotation: impl Into<Quaternion>, step_threshold: impl Into<f32>, )
StepTo(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, f32) overload
Sourcefn update_stepping(
self,
p: impl Into<Vector3>,
root_rotation: impl Into<Quaternion>,
speed: impl Into<f32>,
)
fn update_stepping( self, p: impl Into<Vector3>, root_rotation: impl Into<Quaternion>, speed: impl Into<f32>, )
UpdateStepping(crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, f32) overload
Sourcefn update_standing(
self,
root_rotation: impl Into<Quaternion>,
min_angle: impl Into<f32>,
speed: impl Into<f32>,
)
fn update_standing( self, root_rotation: impl Into<Quaternion>, min_angle: impl Into<f32>, speed: impl Into<f32>, )
UpdateStanding(crate::unity_engine::quaternion::Quaternion, f32, f32) overload
Sourcefn update(
self,
interpolation: impl Into<InterpolationMode>,
on_step: impl Into<UnityEvent>,
)
fn update( self, interpolation: impl Into<InterpolationMode>, on_step: impl Into<UnityEvent>, )
Update(crate::root_motion::interpolationmode::InterpolationMode, crate::unity_engine::events::unityevent::UnityEvent) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IIKSolverVR_Footstep> IIKSolverVR_FootstepMethods for __T
root_motion-final_ik-iksolvervr only.