pub trait ILookAtController: IMonoBehaviour {
Show 40 methods
// Provided methods
fn ik(self) -> LookAtIK { ... }
fn set_ik(self, value: LookAtIK) { ... }
fn target(self) -> Transform { ... }
fn set_target(self, value: Transform) { ... }
fn weight(self) -> f32 { ... }
fn set_weight(self, value: f32) { ... }
fn offset(self) -> Vector3 { ... }
fn set_offset(self, value: Vector3) { ... }
fn target_switch_smooth_time(self) -> f32 { ... }
fn set_target_switch_smooth_time(self, value: f32) { ... }
fn weight_smooth_time(self) -> f32 { ... }
fn set_weight_smooth_time(self, value: f32) { ... }
fn smooth_turn_towards_target(self) -> bool { ... }
fn set_smooth_turn_towards_target(self, value: bool) { ... }
fn max_radians_delta(self) -> f32 { ... }
fn set_max_radians_delta(self, value: f32) { ... }
fn max_magnitude_delta(self) -> f32 { ... }
fn set_max_magnitude_delta(self, value: f32) { ... }
fn slerp_speed(self) -> f32 { ... }
fn set_slerp_speed(self, value: f32) { ... }
fn pivot_offset_from_root(self) -> Vector3 { ... }
fn set_pivot_offset_from_root(self, value: Vector3) { ... }
fn min_distance(self) -> f32 { ... }
fn set_min_distance(self, value: f32) { ... }
fn max_root_angle(self) -> f32 { ... }
fn set_max_root_angle(self, value: f32) { ... }
fn last_target(self) -> Transform { ... }
fn set_last_target(self, value: Transform) { ... }
fn switch_weight(self) -> f32 { ... }
fn set_switch_weight(self, value: f32) { ... }
fn switch_weight_v(self) -> f32 { ... }
fn set_switch_weight_v(self, value: f32) { ... }
fn weight_v(self) -> f32 { ... }
fn set_weight_v(self, value: f32) { ... }
fn last_position(self) -> Vector3 { ... }
fn set_last_position(self, value: Vector3) { ... }
fn dir(self) -> Vector3 { ... }
fn set_dir(self, value: Vector3) { ... }
fn last_smooth_towards_target(self) -> bool { ... }
fn set_last_smooth_towards_target(self, value: bool) { ... }
}Provided Methods§
fn ik(self) -> LookAtIK
fn set_ik(self, value: LookAtIK)
fn target(self) -> Transform
fn set_target(self, value: Transform)
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn offset(self) -> Vector3
fn set_offset(self, value: Vector3)
fn target_switch_smooth_time(self) -> f32
fn set_target_switch_smooth_time(self, value: f32)
fn weight_smooth_time(self) -> f32
fn set_weight_smooth_time(self, value: f32)
fn smooth_turn_towards_target(self) -> bool
fn set_smooth_turn_towards_target(self, value: bool)
fn max_radians_delta(self) -> f32
fn set_max_radians_delta(self, value: f32)
fn max_magnitude_delta(self) -> f32
fn set_max_magnitude_delta(self, value: f32)
fn slerp_speed(self) -> f32
fn set_slerp_speed(self, value: f32)
fn pivot_offset_from_root(self) -> Vector3
fn set_pivot_offset_from_root(self, value: Vector3)
fn min_distance(self) -> f32
fn set_min_distance(self, value: f32)
fn max_root_angle(self) -> f32
fn set_max_root_angle(self, value: f32)
fn last_target(self) -> Transform
fn set_last_target(self, value: Transform)
fn switch_weight(self) -> f32
fn set_switch_weight(self, value: f32)
fn switch_weight_v(self) -> f32
fn set_switch_weight_v(self, value: f32)
fn weight_v(self) -> f32
fn set_weight_v(self, value: f32)
fn last_position(self) -> Vector3
fn set_last_position(self, value: Vector3)
fn dir(self) -> Vector3
fn set_dir(self, value: Vector3)
fn last_smooth_towards_target(self) -> bool
fn set_last_smooth_towards_target(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.